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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DE
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2 yr. ago

  • A total of 22 games sold over a one million copies on the PSP. The number of PSPs sold is irrelevant, the number of games is what matters because most consoles are sold at cost or a loss. People bought the PSP because it was great at running homebrew games. Sony locked that down on the Vita and it sold way worse.

    And then you provided a list of other failed attempts to get a piece of the Nintendo handheld market. Just because it was released doesn't mean it was successful. If the PSP or any of these other handhelds where profitable they would of had successors sold today.

  • Not to mention every other handheld that’s sold like gangbusters in the past.

    Have they though, other than Nintendo. If the PS Vita was making Sony so much money, why no successor? As far I know, the Steam Deck is the only successful non-Nintendo handheld ever.

  • They do have that special edition clear one. And technically didn't they add metal inserts for the screws to go in? Instead of the self tapping screws in the older model, I'm not 100% on that. I know the screws themselves are different for sure.

  • Only 10% of games are verified for Stream OS, with 40% being listed as unsupported. I'm pretty sure Valve is more focused on stability for Steam OS, switching to ARM only complicates things at the moment. Once they have that figured out they can consider ARM. The games that work on ARM now do so because of developer support, most games aren't supported yet.

    I'm not saying it's impossible, of course it is. It's just not the time for the Steam Deck to switch to ARM, SD 3 sounds like a reasonable time to consider it.

  • I agree that what you're saying is a problem but, that still doesn't qualify it as a monopoly. If one company owned every TV series that's a monopoly, what you're saying isn't.

    1. Kind of I guess. Reviewers where allowed to run specific benchmarks approved by Qualcomm on laptops specifically made for Qualcomm at the launch event, not consumer models.
    2. What games run in ARM today? I'm not aware of any games that run nativly on ARM, meaning games would need to be emulate from Windows to Linux, then from x86 to ARM. Not ideal.
    3. And we still don't have a price. The APU in the Steam Deck is a budget chip, if the X Elite is really 2x the competition Qualcomm will likely be charging almost 2x the price
    1. This is based on benchmarks from Qualcomm, not Internet reviews right? IDK if I'd be buying tickets for the hype train just yet.
    2. Shifting all the software to work on ARM is going to take time. By the time Valve got everything running on ARM, AMD would have released something equal or better by then.
    3. Any word on pricing for those?