Satisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'
Dashi @ Dashi @lemmy.world Posts 0Comments 214Joined 2 yr. ago
Dashi @ Dashi @lemmy.world
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I played 100 hours before I found out Sprint was shift. And I loved every minute of it