Valve's reported profit-per-head from Steam commissions is out there, and at $3.5 million per employee it makes Apple and Facebook look like a lemonade stand
Darkaga @ Darkaga @lemmy.world Posts 0Comments 19Joined 1 yr. ago
Darkaga @ Darkaga @lemmy.world
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Storage and bandwidth definitely weren't cheap in 2003. Additionally Steam provides features that a brick and mortar store could never even think of providing, including updates, DRM, instant access to global consumers, community features, in-depth data analytics, and the ability to adjust pricing in real time.
While a lot of the work Valve has put in Steam seems both obvious and ubiquitous today, these were features they pioneered for both developers and consumers.
I'd also like to point out that the only digital marketplace I'm aware of that charges less than 30% by default (Epic) is famous for losing billions of dollars in the endeavor.