Mate, you're the guy who advocated for the murder of landlords too, now advocating for the murder of CEOs, and you want to school others on morality? You're just as rotten, if not worse.
I don't understand this. The UI is almost identical between Oblivion and Skyrim, and Skyrim's is easier to actually read because it's just a simple modern font in white text on semi-transparent black instead of trying to look like a scroll with handwritten fonts like in Oblivion.
Huh?
Oblivion's UI was not great,
And the most popular UI mod for both (and also all the fallout games) mostly just makes the font smaller so you can fit more text on each screen with a few slight tweaks to the overall layout of the info. It's not a huge difference.
SkyUI literally made the Skyrim UI closer to that of vanilla Oblivion.
And how many of those are some odd combination of Unreal and a heavily altered Gamebryo engine? What I expect to happen here is to see a lot of jank with a lack of moddability - the worst of both worlds basically.
The problem with Starfield is that it lacks the core essence of what made Bethesda games great. It was a huge open world sandbox in a way, very simulation heavy with NPCs having their own daily schedules & routines, lots of player choices on how to approach things. But they streamlined and got simpler and simpler. Starfield NPCs do the same thing 24/7, some may walk between two spots but most don't even have a home where they COULD go to after whatever they work at. Dialogs are 90% pointless fluff and got more and more childish and less serious with each game. Speaking of which, the games generally got way more child friendly and less serious. It feels like Star Wars going from the odd humor here and there to one joke to another, which just ruins the whole experience.
CP2077 is a terrible example btw. That game was hot garbage on release and especially the story issues or the lifeless empty world obviously are still there.
Engine and Technology: The game will use a hybrid engine approach combining Unreal Engine 5 with Bethesda’s original Creation Engine, promising modern enhancements while preserving gameplay mechanics.
It's not telling me a secret, it's telling me that I'm doing something wrong and that I need to use CRT shaders, which are both wrong presumptions made to make me click on the video to find out why. Whether to use a CRT filter or other things like scanlines is completely subjective and up to a users preferences. There's nothing wrong with sharp pixels over blurry pixels.
A state actor could definitely do those things. The question is why though. There's not really anything to gain from that, they'd just lose money on it.
Cloud based gaming servers are simply flexible game servers that have multiple international locations with dynamic load distributions instead of old fixed location game servers. There's literally nothing wrong with that over the old and less flexible method because this gives you servers that are closer to your personal location, which means less ping, and them being able to scale means it is less likely of them just crapping themselves under heavier load, because they can scale up dynamically when needed.
Please show me an example where the glorification of a murder of a homeless person has been publicly accepted?