There is a much better novel adaptation/interpretation of the last episode of Enterprise named "The Good That Men Do".
I can only recommend reading that instead of watching the episode.
Get I teleported into the game as the hero?
Then I have to mine for a while, find a strange artefact, have a seizure and then fly off into space with a helpful robot.. were I will most likely die due to space pirates a I have no idea how to pilot a spaceship for real.
The engine is what makes the games so great though, no other engine I know is so flexible and open for mods, while at the same time can keep states for huge numbers of game objects that can be manipulated and moved freely in the whole Game world.
Yes it has limitations but I am happy to live with those in exchange for what it enables.
It is more then a fair trade in my eyes.
Lots of cool side quests, a main quest that is one of the best from Bethesda, exploring the universe.
And yes even the power puzzles from time to time to unlock a new power.
I have about 100h (hard to say as steam is not logging the time for me anymore because I use mod manager and sfse) now (started with modding after entering NG+ at about 40h and still find new fun things to do.
I am in NG+2 at the moment.
Mods I use are mostly cosmetic (I love to change some posters or magazine covers when ich switch NG+) or QoL like faster animations or better UI.
I played the game 40+h without any mods and had a lot of fun.
It is very much enjoyable without mods.
Can mods make the game better? Yes, sure
Are the mods needed to have fun with the game?
Absolutely not.
Satan/Lucifer is not the opposite of God but a opposing force to the creation and will of God.
Lucifer is kind of the oldest teenager with a bad case of "I hate my creator" temper tantrum ever.
In that way Lucifer itself is already the antichrist, he is just missing a corporal manifestation on earth.
Well and Lucifer is, a lot like the named angels, Jesus and all the saints, a great loophole for monotheistic Christian religion around the first commandment.
edit notes:
Corrected german written Luzifer to Lucifer
I recently played Phantasy Star on the Master System (the original from 1987) and I really loved the game in general, story was fun and the characters (as little as you see from them) were cool.
But I have two issues with the game
The huge, multi level first person dungeons without a map and without any landmarks to navigate by.
Hardly any information on what to do next or where to go, just walking over the map until you find, by chance, the correct place or NPC to get further.
Both points made me drop the game about 2/3th in. I don't have the time for that kind of gameplay, I am not 12 anymore.
So yes, those old game mechanics are problematic. And it's in so many old JRPGs, Star Ocean, Phantasy Star, the early Final Fantasy games.
Really sad.
Skyrim and Fallout Modding are, kind of, the reason I still have a Windows installation on my PC.
Most of it works great in Linux but Tools like Nemesis or even worse Synthesis will either don't start at all or produce walls of errors when run in Linux.
Basic Starfield modding will most likely be not an issue at all.
Maybe we aphantisians will get a version with mental voice narration instead of mental images, much like visual blind people have today for visual media and information.
Great Gianna Sisters on the C64