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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DA
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2 yr. ago

  • I have no issues with the sex cards as such, but in the game the sex scene are often at the stranges and dumbest times. It breaks the tone and pacing of the story all the time, if they cut those it will make the game a lot better, in my opinion.

  • I can't stand Witcher 3 but played Witcher 1 not long ago and I really loved it. It is very oldcore and the controls are a b***h sometimes but it is a really great game with a great story. I hope Witcher 2 is as good too, it is on my next to play list very high.

  • I never really got into 3D Zelda (but had some fun with most of them) and Breath of the Wild/Tears of the Kingdom are a absolute low for me mostly because of the ugly as hell art. Both games have the worst cell shader look I have seen in a very long time and it makes both games unplayable for me. I get kind of sea sick playing them (I tried at a friend's place who loves both games).

  • In german this differentiation is only valid for furniture (and sometimes clothing), everything else is always just Retro. 😮‍💨 People are unwilling to change their minds on that. I had that discussion often enough to give up and just accept it. Sometimes neo-retro is used for inspired new stuff, seems to be easier to create new words the to use the correct ones it seems. 😫

  • Yeah, Man in the middle attacks are completely uncommon and have never happened. You don't need vulnerabilities in TLS itself but there are plenty of those, check the CVE list for 2023 alone: https://www.openssl.org/news/vulnerabilities.html#y2023

    You only need a access to a valid certificate authority, no issue for any state actor for example, to interrupt the chain. Yes, there are mechanisms against that but those are so far not really common yet unfortunately.

    And I never said that I do code audits, only that I have the possibility to do it.

  • I can check and validate the code I download from GitHub before I compile and run it. And I can be sure that the binary I compiled will always be the same. All that is not true with web apps, I can't check the code before running (maybe I could with JavaScript but not with WebASM) and as the code gets delivered on the fly it always could be changed either on the server or by a third person in transit (TLS is not a impenetrable barrier, not with a default trusted authentication provider list that huge in all browsers).

    That alone puts browser based application in a much higher risk category.

    And when it comes to binaries: I can analyse those before running if I wanted to, again something I can't with dynamic delivered code in the browser.

  • Nowadays web browser are so much more then that, with tools like webasm, web usb, web bluetooth, gamepad API, web gpu and all that we are far away from the slow platforms with limited controls of the ol' days.

    The list of modern API is almost endless https://developer.mozilla.org/en-US/docs/Web/API

  • To be honest this is nothing I really have seen so far but that could be because I don't jump from planet location to planet location in rapid succession. I have hours or even days of real time between visits to those places, so I normally don't remember the layouts of the places or the position of dead body's (especially with all the dead spacers or pirates added).

    And that lots of those places have nearly identical layouts is something that I expect, those are often old military facilities, build with layouts defined by military bureaucracy.

    And the civilian facilities are all build from the same limited set of easy and cheap available outpost modules, that those are hugely identical is not that far fetched.

  • Starfield is a game about a humanity in the early stages of interstellar travel and colonization, a game without living alien civilizationals. A hard science fiction game with deep roots in realistic science (with the exception of the grav drive and the temples/powers/unity).

    It would be utterly unrealistic and unimmersive to have all planets full of interesting landmarks, structures or the like. Sure it could host relics/remains of other civilisations or stuff like that, but that would change the game on a fundamental level and would break the story of the game.

    I love that space and most planets are utterly boring in Starfield, because that is the truth about space, it is huge, boring and mostly dead.

    But I can understand everyone who thinks that this makes Starfield a boring game, there are lots of games out there that I think are boring (GTA 5 for example) which are loved by huge crowds of people.