The method to it's madness is fairly underhanded to adults, much more so for its' intended audience.
I wish I could find the video that did a basic deep dive on all (negative) aspects of the roblox community, from the robux, to the game makers potential for being exploited, and the oddly nft/stock market of cosmetics which are a massive fomo money sink. It wouldn't be so bad if it wasn't aimed at children, but because it is, that only makes the handful of bad/fringe cases even more unsettling.
It's no big secret that kids are dumb enough to try and get robux for free from almost any link saying they can online. But the incentive is there for them to try.
Removing roblox from a kids library is a good thing for peace of mind. Plus there are plenty of other games out there to play with friends and depending on how they spent their time on roblox, it likely wouldn't be terribly hard to match to another game within whatever genre they were playing.
He was interviewed/was the topic of a Darknet Dairies Podcast. It's his side of the story as well as some of the facts around the case. Don't know how accurate it is, but it is interesting all the same.
Awhile back, I decided that I needed to compartmentalize my areas of concerns into two overarching categories, things I can affect, and things I cannot. The latter category is not to be worried about, planned on, or otherwise take away from the things I am able to work on.
But theory is always fun, so I enjoy the concept of being a cosmic accident after many billions of other cosmic accidents that came before me. I am no more or less important than any other collection of atoms and will continue to exist in this configuration with minor changes until such time that I don't. There doesn't need to be a grand plan, or a special meaning behind any of this, but I can see the allure of believing that those accidents which led to us being something more.
Commanders quarters. Started as an interesting budget build magic the gathering commander deck channel and in less than a year went from that to click bait, 7 videos a day between 10-15 minutes about spoiled cards from whatever the new set coming out is. It absolutely flooded my feed and was completely worthless.
There was also some drama about the lead guys opinions about other IPs getting cards (the walking dead being the first) and how it was the end times for that particular flavor of inked up cardboard.
The directors commentary on the DVD release was super informative.
The movie was originally not going to be a comedy, but the writers struggled with the plot. The first day Jim put in the mask teeth he wasn't able to speak normally, but after a day he has figured it out.
By most accounts the devil is a lot of talk and very little (physical) action. If anything he fiddled someone else to diddle a little kiddle.
I grew up partially in the south, and the devil tales from there told a story of people constantly getting over on him in the forms of bets and contests, the devil doing a monkeys paw type wish/curse, and it being turned around by the receiver of the curse/wish to ultimately being a good thing. Like a very awkward super hero whose power is to grant wishes, but has to lose to that person in some way first.
There are two sides to american eating habits.. the ones who think the Wendy's Ghost Pepper fries were too spicy, and the ones who are actively out there inventing a whole new level of spice to torture their taste buds with.
Sadly, the first side is WAAAAAYYYY larger than the second and any level of spice stronger than black pepper will instantaneously send them both to the bathroom and the emergency room for even daring to try something with some flavor on it. And it doesn't help that as far as most people (around here anyways) consider indian food chicken tika marsala and samosas.. and that's the entirety of the menu.
The only other thing I can think of that might cause it is the intention for each bite of bland food (like rice) to have a surplus of flavorings on it, which works for most non spiced foods but may wreak some havoc on people who don't balance out their spice intake with the rest of the meal. There's probably something to be said for overall quality causing some problems as well.
I can't be sure, but from the people I've interacted with, these are reasons I can think of which may explain how things got to where they are.
The goal posts have finally gotten high enough that most folks starting out likely won't make past the starting position.. And when things look that bleak, the only winning move is to not play the game. It's shocking that the ones who write these articles are so out of touch with the world as it is now for those just entering adulthood with little to nothing given to the appears.
I'm completely unable to purchase property with a mortgage, and it's not a lack of supply, it's a lack of owners willing to deal with mortgage holder as opposed to someone who just has cash. I've increased my offers to 30% over asking, higher down-payments, waiving inspections.. I doesn't matter.
I've never had full control, but there have been many times I've realized I'm dreaming, nudged the dream in a preferred direction and then swiftly let my consciousness over the dream fade so it could continue without interruption.
The more control I exert on my dreams, the more likely I am to consciously blink and actually blink myself awake. Gentle nudges in the direction I want to dream is the only path for me.
Looks like the roll is done at long rest, so it would be a relatively static number.
For a real short example, you roll a 10 after math, so you just put a little 10+ac misses automatically note somewhere handy until you sleep and roll again.
It's a fun little ring, and could be a really hype moment if/when it hits
At least there are plans moving forward and practical tests being done.
To put it in a way I liked from someone else awhile ago, it's like having the plans for a combustion engine, but not having the details on how large any of the various parts should be.
From the various articles I've seen, the research is definitely moving to a net positive energy direction, but there's still plenty of research to do.
For a long while mobile games were either beyond simple (like snake on the old indesctructible Nokia) or we're pay to win money extractor gachas. It's relatively new territory for games on phones to be anything other than those. There have almost always been exceptions of course, but finding them has not been simple. This is the first I'm hearing of the two you mentioned.
That one belongs to my wife. We're getting a new washer/dryer soon and the gas line they removed was used for a gas dryer. I was fretting over the installation costs regardless of which style we got and she reminded me that our gas company will send out people to work. Last thing they want is damage to the gas line main in my neighborhood.
The method to it's madness is fairly underhanded to adults, much more so for its' intended audience.
I wish I could find the video that did a basic deep dive on all (negative) aspects of the roblox community, from the robux, to the game makers potential for being exploited, and the oddly nft/stock market of cosmetics which are a massive fomo money sink. It wouldn't be so bad if it wasn't aimed at children, but because it is, that only makes the handful of bad/fringe cases even more unsettling.
It's no big secret that kids are dumb enough to try and get robux for free from almost any link saying they can online. But the incentive is there for them to try.
Removing roblox from a kids library is a good thing for peace of mind. Plus there are plenty of other games out there to play with friends and depending on how they spent their time on roblox, it likely wouldn't be terribly hard to match to another game within whatever genre they were playing.