Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CO
Posts
25
Comments
232
Joined
2 yr. ago

  • I should acknowledge how easy it is for me to commentate from my position as spectator! You and the rest of the team have very clearly put a lot of research and thought into cultivating Beehaw and it shows. I'm very lucky that this was my gateway to the fediverse during last summer's exodus.

    I wish I could volunteer to help but I'm rather flaky and inconsistent with my online time, as it's necessarily well down my list of priorities. If that still sounds like a situation I could contribute through, let me know.

  • I'll try, hope this makes sense. As a leftist space, Beehaw is a bit of an echo chamber. On its own, this is kind of a neutral value, maybe even a positive one (we've seen with brutal transparency what "free speech" platforms actually are). But echo chambers are vulnerable to the creeping growth of some inhospitable characteristics (being dismissive, derisive, reductive, etc.) toward ideas outside the narrow lane of the chamber. We treat conclusions as foregone and perceived opposition as hostile. And that's the main thrust: I firmly believe that internet culture, broadly, mistakes and/or conflates things like ignorance, diverging personal experience, or even sufficient inarticulateness as opposition and treats it accordingly.

    One of the most frequent examples I see here is the devolution of a minor disagreement (there was a relatively recent example concerning the fairness of a news headline) into a hyperbolic declaration of someone's overall character (e.g., "because of how you've conducted yourself in this conversation, or the ideas you've expressed, you probably would have supported the Nazis" as a demonstrative example). At other times, I've seen relatively harmless stubbornness responded to with blocks or bans, which felt extreme to me despite the fact that the stubbornness was indeed frustrating and potentially (but not actually, yet) malicious.

    I want to be explicit that I don't think any inclusive community is well-served by being tolerant of harmful ideas. Harmful ideas should be countered, blocked, banned, censored, and burned in a fire. But I'd like to see non-hostile opposition, ignorance, diverging personal experiences, etc. treated with more cordiality and grace up until the point that they are effectively exposed as malicious. I think there are good people with bad ideas (I've been one of them and expect to be again) who could learn and grow in a community like this with the right balance.

  • A holiday meal, I’d say, is defined by its rarity and specificity. Once a year, family members and close friends gather together for the purpose of being together. I don’t see that mapping onto online social media[...]while being kind and open etc is obviously a good aim for a social media space, so long as it is social media, which means open ended discussions/topics, (relatively) open membership, relative anonymity, constant activity, and, let’s be honest, some expectation of providing some form entertainment to lurkers … the personal bonds and purpose of a holiday meal just can’t exist.

    Familial relationships are the product of time-tested, intimate bonds. They can't be manufactured, and attempting to do so is likelier to limit comfort and expression from users in the absence of functional knowledge of others' boundaries. Social media should, ideally, encourage cordial free expression, dissent, and disagreement, when (1) the focus of those activities are on ideas rather than people (e.g., other users), and (2) those ideas are not harmful to any other person or people. I actually don't think Beehaw is great at this currently, with the strong caveat that I also believe it is much, much better and more earnest in its endeavor to do so than any other alternative I'm aware of. But I fear further seclusion would be a move in the wrong direction.

    the moment you make a social media space more closed or exclusive while trying to still be a form of social media, it will become quieter, duller and less compelling to users (for better or worse) and eventually fall into relative disuse and so seem to fail at social media.

    Observing from my own experience here (and the admins would obviously be well-suited to prove otherwise), too much of the contributions to this community are weighted toward the admins and mods rather than general users. Discussions get decent traction, but I notice that many of the posts themselves are coming from the elevated accounts. If this is accurate, it's a significant point of failure that would conceivably hasten the "fall into relative disuse" in the event that just a few of these power users are unable to contribute as prolifically. Federation helps fill this gap.

    All this being said, I want to counter-balance my criticisms by extending my gratitude and admiration for the admins and mods who've made this community what it is. I have an account on Kbin as well that can view much more of the fediverse, but I spend roughly 85% of my time here on Beehaw because of the strength of the community (and, admittedly, to a lesser degree because there are no good kbin mobile apps). It's clear to see the amount of time, effort, and diligence it takes to create this space, and I am extremely grateful for it. For my own sake, I hope that Beehaw remains here (or on another federated service), but whatever direction is chosen I wish the experiment enormous success.

  • Credit to Senator Ron Johnson for invoking the 5-second rule of criminal defense.

    Asked about the episode, a spokesperson for Johnson pointed to his previous comments, where he said, “my involvement in that attempt to deliver spanned the course of a couple seconds”...

  • I think The Last of Us is the only truly new, groundbreaking achievement the article lists. And by groundbreaking, I mean it managed to both carve out a space artistically in the "prestige TV" category, while also breaking into the pop-culture zeitgeist, as the article notes.

    You're right that Arcane was amazing, but it mainly caught the attention of game and animation fans. The Last of Us may be the property that finally convinced studios to take video game adaptations seriously and stop giving them out to commercially promising but artistically bereft filmmakers like Paul Anderson.

  • "Entertaining" and "high quality" are meaningfully distinct characteristics. Mortal Kombat came out in the same year as Forrest Gump, Pulp Fiction, and Shawshank Redemption. Tomb Raider came out with Gladiator, Crouching Tiger, and Chocolat. Resident Evil was the same year as Fellowship of the Ring.

    None of your examples compare, even for their time, with the higher echelons of what is considered (by general critical consensus rather than personal preference) artistic achievement in their medium. That's what "good" means in the context of the article. That being said, the article points to the Mario movie as evidence of its claim, and my personal preference would consider that movie cheaply derivative (sprinkled with passion for its source material as it may be).

  • I think this is my reason. I like lithe, acrobatic archetypes and will, for instance, usually prefer playing stealthy character classes when given the option. Guy bodies in games are (or at least used to be) blocky rectangles; they look like walking refrigerators. Gals usually have a more dynamic and nimble appearance.

    Two more relevant reasons: (1) traditinally, non-customizable main characters are predominately male, so when given a choice I'll choose the less common option to mix it up and (2) I am a guy in real life and am bored enough of it that I feel incentivized to play the other side in game world.

  • Comcast said it “promptly patched and mitigated its systems,” it said it later discovered that prior to the repair operation, between Oct. 16 and Oct. 19, “there was unauthorized access to some of (its) internal systems that (it) concluded was a result of this vulnerability,”

    Where "promptly" means at least 9 days later. I understand patching production systems isn't just a point and click operation, but vulnerability and patch management is a competency that Comcast is responsible for. The fact that they're not named as a defendant in the suit is really, really weird.

  • I finally picked up Subnautica Below Zero. For some reason I had it in my head that it was an expansion or 1.5 type release rather than a full sequel, so I had put it off longer than I would have otherwise.

    I've played a handful of survival/crafting games since completing the first Subnautica a couple years ago, and nothing I've seen or played does what Subnautica does so well: the progression path is perfectly tuned and focused to keep you obtaining new things at just the right pace while enabling further and further exploration. There's a really addictive feeling of empowerment that comes with each accomplishment, going from bare swimming to zooming with the seaglide, to building a better tank to stay underwater longer, to eventually having massive vehicles and scanning equipment and defensive weapons. Mix it all together with the excitement from finally reaching and exploring new spaces you could only glimpse before, finding new supplies and equipment, and it's just an incredibly fun and rewarding time.

    I think a common complaint with Below Zero was that it didn't do enough differently, but that doesn't bother me at all. I think the biggest problem I have with other survival/crafting games is that they all seem designed for perpetual play (e.g., No Man's Sky). Both Subnautica games are single-player at their core, with the attendant intentional elegance, and Below Zero strikes that near-perfect balance as well as its predecessor (so far).

  • I don't understand what Bloober is doing to secure these partnerships. I enjoyed Observer for the visual spectacle, and I appreciated The Medium for what it was trying to do despite it feeling mechanically and thematically incomplete.

    I'm not attached to Silent Hill so I'm not terribly invested in their remake, but figured it would be a fair proving ground for them to grow up from the ambitious-but-flawed style that has marked their other games. Maybe this deal is a sign that Skybound has already seem something they like?

  • Haha, sorry to confuse things further but this is not true .

    Tldr, "till" is its own word and is actually older than the word until, and they've been used synonymously for centuries. 'Til with an apostrophe is acceptable but has been less common, and til without an apostrophe is even less common.

  • Pride can actually be defined as pleasure derived from an achievement. There are meadows in your community right now with a sizable population of randy toads that would otherwise have been ripped out and replaced by cheap, cookie cutter (I assume) housing, if not specifically because of your interest and contribution.

    Intent needn't be part of the equation. Pleasure + achievement = pride. I'm proud of you for saving those meadows, for goodness sake take some for yourself!

  • Interesting that you call out story and visuals, I'd say those are the two elements that actually do rise above standard fare. Not necessarily the graphical fidelity (it's great, but not ground breaking), but the art and production design, use of colors, they're all magnificently cohesive and create some really stunning environments. Story's more subjective but the performances were commendable, the theme of honor and victory was consistent and tragic, pacing was nicely balanced.

    It's the actual gameplay that I'd say was...fine. Combat is tight and varied, but eventually repetitive, and the open world loop is exhaustingly uninventive.

  • Calibri is not actually the default font anymore! In M365, at least. Granted, it will be a long time before it's not recognized as such.

    My company uses Roboto. I like it a lot, but I think it's gotten pretty popular. Do you know about fonts.google.com? Huge library that you can apply filters to, makes it really easy to browse.

  • I've lost two animals early: my dog, Sparrow, about 10 years ago, who succumbed to chronic kidney disease that we didn't even know he had until his kidneys went into failure, and my cat, Gus, last year who got a hold of something toxic (he had a habit of eating silicone and foam products, and despite our best effort to ban those products from the house or hide them if they were necessary, he still found something) and also went into kidney failure.

    The worst part about both of them was knowing that there would come a time when their absence felt more normal than their presence. When you invite a companion into your life, make them your family, their loss can feel like a death of self, especially when it's early and unexpected. I found myself resenting the idea of becoming a person who isn't enduringly devastated by that loss, as painful as it is.

    For better or worse I have reached that stage for both of them. But I also still think of them both often. I can still feel the twisty fur behind Sparrow's ears (he was a border collie mix) in my fingers. I can still feel the pressure in my chin where Gus would would dig in for a face rub. I am still capable of devastation over their loss, but I find the devastation comforting, and welcome it warmly.

  • Non-paywalled article from ABC

    "Under the law, it is a doctor who must decide that a woman is suffering from a life-threatening condition during a pregnancy, raising the necessity for an abortion to save her life or to prevent impairment of a major bodily function,” the opinion read. "The law leaves to physicians—not judges—both the discretion and the responsibility to exercise their reasonable medical judgment, given the unique facts and circumstances of each patient."

    What a ridiculous acknowledgement in a decision that overturned a doctor's judgment. Just appalling across the board.