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2 yr. ago

  • The game is not for everyone. That's okay. Rothko paintings are worth tens of millions of dollars and I completely do not get them at all.

    I will give you that there are two soft locks early on that are a little too easy to stumble into and it is for sure the game's biggest flaw.

  • Oooooh I like that question. I feel like it would have to be some kind of Call of Duty, right? Some absolutely mediocre slop that still has enough mechanical satisfaction and mind-numbing explosion-and-clichรฉ-filled story to keep you somewhat entertained, yet still remaining completely forgettable.

  • RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.

  • The final version of the script was in french. I can try to find the interview if you want. Basically, the lead writer of the narrative has English as her first language, but the co-writer of the script is french (as is the studio at large). The script went back and forth between English and French multiple times during development, but the final script ended up being in French.

    Performance capture was done by the french actors, but speaking English (for motion/facial capture), so technically both languages are dubs, and neither has perfect lip synch.

    Both casts are absolutely great. I prefer some voices in English and some in French. However, there are absolutely some parts of the script where it's obvious it was written in French, with wordplay or double meanings that don't translate to English.

    Did that help?

  • Disco Elysium is definitely closer to the visual novel spectrum of video games than it is to something like Tetris. But make no mistakes, its narrative and impact would be much lessened were it delivered in any other medium. It is absolutely a perfect example of how you use video games to make art.

  • I love STALKER with all my heart, and if we're talking atmosphere and vibes and even world building it is up there. But it does not really belong in the objective masterpiece category. Flawed masterpiece, maybe.

    Also I think Call of Pripyat is the better STALKER game, but it might be controversial.

  • Good list. I desperately wanted to put Dark Souls on my list, as the first blind playthrough of it was a magical experience. But I don't think it's correct, no matter how much I love it. Flawed masterpiece is about right.

  • I know this is a hot take, but: BG3 is a good game. Clair Obscur is a work of art.

  • We'll see how much is recency bias and how well it will stand the test of time, but I really think Clair Obscur: Expedition 33 will be on this list going forward. It's definitely one of the best games I've ever played, and I've played a lot of games. It's not perfect, but it's close enough in all the parts that actually matter.

    Otherwise there's your usual suspects:

    • Disco Elysium
    • Portal
    • Half-Life 2
    • Bioshock 1
    • Final Fantasy VI
    • Chrono Trigger
    • Zelda: Ocarina of Time
    • The Last of Us
    • Baldur's Gate 2
  • Last time a game was in the zeitgeist to this extent was BG3, and we all know how that went. Only thing going against E33 at this point is that the Game Awards are a long time off and recency bias/forgetting about it tends to have an impact.

    I sincerely hope it does sweep the awards, not only is the game phenomenal but it would also send a very positive message to the industry.

    Who knows though, people love Kojima and if Death Stranding 2 is slightly more approachable than the first it might put up a good fight.

  • I wish I hadn't fumbled my french fluency over the past decade and a half as I still had to go back multiple times and re-listen and read the lyrics to understand them. And also the male singer on the OST sounds like he's not a native french speaker so that makes it even harder to pick out.

    But yeah, maybe it was for the best that I didn't understand right away in the end!

  • It somehow just keeps getting better too. Super strong leitmotif work as well, throughout the game. And like I mentioned, even if you don't speak french try looking up translations for the lyrics (but after you finished the game). Some really beautiful passages, but steeped in foreshadowing and spoilers.

  • I'm drunk on recency bias myself but I'm tempted to put him in Uematsu tier myself. I know that sounds outrageous but it's actually that good. Even the lyrics are absolutely amazing. It will probably end up being my favourite OST of all time.

    And there's 8 fucking hours of it and not a single weak track!?

  • I finished Clair Obscur: Expedition 33 a couple of days ago. I'm sure you're tired of hearing people rave about it at this point. All I can say is: the hype is justified.

    It's a beautiful piece of art, with a wonderful story, gorgeous visuals and absolutely unbelievable music. One of my favourite OSTs of all time, and there's more than 8 fucking hours of it.

    It's definitely within my top 10 games of all time. Thoroughly recommended, and a game I will still think about for a long time, even after putting it down.

    In fact, it's one of those rare games where I'm seriously considering going immediately back in to a NG+ playthrough right after finishing it. Yes, it's that good.

  • People smarter than me will need to weigh in on the scalability of Python vs Rust, but if that's not a concern then that may be what happens.

    Probably requires something like Lemmy.World doing a migration, though. Lemmy as a software still has the highest pull by way of being the the predominant one. That's just how people work.

    Also Piefed needs more apps. The huge variety of Lemmy apps is a massive draw at the moment.

  • Piefed are working on flairs, let's hope the Lemmy devs follow suit!

  • Formula E has had some bangers around here believe it or not, but maybe that's because of their gimmicks. I don't really follow FE but I've caught a couple of Monaco E-Prixes.

  • Oh really? I missed that. Rare error from Gasly then, you don't see him make those often.

  • I normally do a race summary but in truth I don't think there is enough material today to spew out my customary wall of text. The forced two-stop shook things up as well as it could - which is to say "not a lot", as the track still limits what is physically possible.

    There were some moments of strategy and some moments of "Monaco". Ferrari's pitwall actually were on it again, which is nice to see. Hamilton overcutting and gaining two positions ended up being one of the only moments of "action" the whole race. As usual around here the overcut is where you want to be, not the undercut. As demonstrated succinctly by Aston and Alonso, though it wouldn't have mattered in the end what with his engine giving out. This man must have been cursed because the amount of bad luck he's getting is something else.

    Mercedes has to be singled out for strategy as well, as their no fucks given approach had me scratching my head. Maybe they were just so off the pace they didn't even bother, but I have legitimately no idea what they were attempting to do this race.

    Racing Bulls and Williams backing up the field with one car to give the other a free pitstop ended up being the best way to deal with the race, which is sort of farcical yes. I do wonder why more teams didn't attempt it?

    Always hard to pick a driver of the day at Monaco, in my opinion. I would have been tempted to give it to Bortoleto for his overtake at the hairpin if he didn't follow it up by going into the wall. Antonelli also performed an actual overtake to take the position back, but it of course was aided by the overtakรฉe hitting the wall.

    Hadjar had a great finish, but it was delivered by his qualy and his teammates assistance giving him free pitstops. He didn't put a foot wrong, I suppose.

    Did anyone really impress this race?

    EDIT: God damn I talk a lot, I managed a wall of text after all!