I do understand it differently, but I don't think I misunderstood. I think what they meant is the physicist notation I'm (as a physicist) all too familiar with:
∫ f(x) dx = ∫ dx f(x)
In this case, because f(x) is the operand and ∫ dx the operator, it's still uniquely defined.
That reminds me of a story my bachelor's supervisor in astrophysics told me: One of his best PhDs applied at an insurance company. They got an Excel sheet with data that they had 1 week to analyze. All the other applicants took the whole week. He just put it in Python, solved it in a few hours, and got the job.
Here in Munich, our public transport is much better than any American city, but I still hate taking the train in summer. AC either does not exist or is far too weak. Taking the car takes 40, maybe 50 minutes, the train 1h25min. I still take the train, mind you, but it's so much more exhausting than the car...
I have to mention my daily commute is between two cities outside Munich.
There's no fire in the sun. Fire is some material oxidizing, and that's not what's happening (or at least not in relevant amounts). What creates the radiation is nuclear fusion.
That would be really interesting, because it would mean they either emulate the game on switch 2 even though it is a special cartridge for the switch 2 edition, or they have some kind of universal binary that works on both (which I don't think is possible without duplicating a lot).
It definitely won't play Switch 2 games better. The hardware is roughly in the same ballpark performance wise, but the steam deck needs to emulate Switch 2 games.
Please, you can argue all you want against Nintendo, but just straight up lying really doesn't help.
From what people have gathered, the CPU calls from Switch 1 games are converted to Switch 2 calls, and the GPU calls are emulated. Shaders are probably de- and recompiled for the new GPU.
What people forget is that GPUs are generally not binary compatible between generations, even from the same brand. That's why PCs usually take time compiling shaders. On consoles, the games distribute the compiled shaders for the console, which means it won't work on other GPUs without emulation.
I'm not an expert on game development, so please correct me if I misunderstood something.
Currently catching up on Fire Emblem Engage! Loved Three Houses a lot, but from the media reception I already knew Engage wouldn't be as good as 3H. And indeed, the story is mediocre compared to it. However, I still like the FE gameplay anyways, so it's just been fun!
I do understand it differently, but I don't think I misunderstood. I think what they meant is the physicist notation I'm (as a physicist) all too familiar with:
∫ f(x) dx = ∫ dx f(x)
In this case, because f(x) is the operand and ∫ dx the operator, it's still uniquely defined.