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196
Joined
2 yr. ago

  • Yeah, but you don't need to tell me that in an unskippable cutscene (the fact that it's unskippable is the part I have an issue with) and ironically, the gameplay is so compelling that I absolutely do not mind just wasting my life away toiling under these ridiculous work conditions.

    Edit: Let's be real here, the game didn't need a story. Just set me up with a ridiculous amount of debt and let me just break down ship after ship. They could have just added more ships and systems than make a story that people actively would work against.

  • I haven't played much of it, but what I can say about why I bought the game: Big space ships with interiors (most space sims really just give you a cockpit view) and the game looked cool. I paid $60 for it years ago and hop in it every now and again. You hear all about the monetization aspect of it and it's not really been a problem for me since it doesn't impact me in any way.

  • The writing is a little hammy, but they have to rush it bc it’s really a minor bit of the game. (Spoiler, it’s very pro-labor and anti-capitalist, so if that triggers you, don’t play it.)

    Which annoyingly, is the reason I bounced off the game. Breaking down ships is fun. That's literally the whole reason I want to play the game. The story wants me to hate playing the game and won't let me play until I listen to the entirety of why capitalism is bad.

  • This may have just been local to the Total War Warhammer subreddit, but they weren't particularly fond of it blaming Hyenas for the lack of TWWH3 stuff.

  • I can't really comment on the exact state of the games compared to how they were prior as I never played either of them. While the overall actions were the same, from what I've heard, the final state of each game is completely different.

    From my understanding, Blizzard promised things and didn't failed to meet those promises leaving a worse product than what was there. Valve didn't do that, presumably.

    Edit: I should also point out that wouldn't you have to consider it anti-consumer for a game to do a total overhaul of itself? That prior version will no longer be available? Same with really any update whatsoever. At what point is it no longer the same game? If Valve instead released this updates over the course of a year, is it still the same game then?

  • Perhaps Blizzard is generally under more scrutiny than Valve. Not to mention, isn't it still possible to just download an older steam depot and archive that? Sure, it not being readily available via Steam's basic library makes it difficult to archive, but releasing this as a new game entirely may have caused more issues than it would have this way.

  • I'll be honest. I do miss Reddit. I often think about going back to it. Reading this though, it reinvigorates my belief, I made the right choice and I'm never going back.

  • And as someone who couldn't even land on the Mun without crashing, I downloaded that mod and unsurprisingly found things even harder since it disables the standard maneuvers.

  • I've been told there's been an update for the back button since like a day after the new UI was released. Doesn't matter whether in Beta or Stable, it's still broken for me such that I get sent back to the library.

  • It wasn't really even exclusives technically. It was explicitly Excluding-Steam exclusives. It released everywhere else but not on Steam. And it was further aggravated by games that were already on Steam being taken off in favor of launching elsewhere.

  • You say that as if Steam has unreasonably high rates. Sony, Microsoft, Apple as a standard all have the same rate.

  • I disagree. I definitely feel like I'm there with everything scaled up to real size. Like I never really considered how absolutely massive Radroaches from Fallout were until playing Fallout 4 VR.

  • No offense, I'm sure you're probably not lying, maybe... but uh, that post gives off such heavy copy-pasta energy that I feel like that was intentional. Was it?

  • That's probably more on the carrier than Samsung themselves. I've genuinely never had an issue like that since switching to an unlocked device.

  • It doesn't even matter of their management as a whole changes. No matter who it is, what matters are their actions going forward. The only way to get out of the hole they dug themselves in is years of sitting around being good.

  • For the price parity thing, there's the game Tales of Maj'Eyal that is $6.99 USD on Steam but is free on their website te4.org. Cataclysm: Dark Days Ahead is an open source project, but is on Steam for $19.99 USD. Caves of Qud is actually on sale now on GOG, but the Itch.io and Steam version aren't. Sure, these may just be because traditional roguelikes don't garner that much attention, but they are cases nonetheless that show otherwise.

    The lack of auto-updates can sometimes be good. StarSector updated relatively recently and if they actually updated automatically (even if they offered an option to disable it, they update so infrequently, I'd probably have neglected it), my save and all my mods for it would just break, or worse break silentl until it was too late.

  • You don't even need all of that really. A lot of Steam functionality can be utilized just by adding it as a Non-Steam Game. Steam Workshop isn't the necessary if you have a modding scene, you just need a good mod manager.

    The key point on whether I'll use your storefront or not is whether your plan for success is to buy out anti-Steam contracts (remember that it's not exclusivity to EGS, its to not release on Steam) to get customers and low revenue cuts to get developers and most importantly, to run a loss leading business for a number of years until you are profitable. If EGS were to ever become profitable, how long until they switch to squeezing out as much as they can? They've already rescinded their "curated" catalog.

  • They could sell for cheaper, they just can't sell Steam Keys specifically for cheaper than what's on Steam itself. Which makes sense honestly, you're literally using their service for both presence and distribution.