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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CA
Posts
6
Comments
1,928
Joined
2 yr. ago

  • I always find myself asking, do these people just think that something like the rise of the 3rd reich could never happen here? "That could never happen to us?" or something?

    What do they think prevents it? The blessings of god or something?

  • Yeah. I don't think AirBnB and similar things exactly caused the housing crisis, but they're certainly making it significantly worse.

    Also wouldn't mind considering a cap on the total value of residentially zoned land that a foreign national or corporation can own. I get it can be a sound investment sometimes, that's great and all, but we kinda just need all of it to be dumped into the market.

  • No, not necessarily. I don't think a dev usually would, or even should. It depends entirely on why they're working on whatever the project is. To put it in more mathematical terms, I'm essentially saying that the amount of feedback any particular dev receives on their project is going to be a function of only really two major variables: How many total users they have, and how convenient they make it to deliver the feedback to them.

    Those two variables are most, but not all, of what governs what happens. They can do with that information whatever they wish. If they want a lot of feedback, they should make it easy. If they do not wish a lot, they should not make it easy. That's all, really. It's not particularly high level thinking or anything.

  • People suffer from limited attention. Trying to take a purely principled approach and investing the energy to give back to every project you may want to can become impractical. Especially if one had a busy family and professional life too, it may just not be worth it, however much someone may wish to help.

    It's just the organization of priorities, and simply put, sometimes a few minutes really is too much to ask in certain circumstances.

    Thus, removing as many hurdles as possible is probably a worthy investment of a devs time if they want large amounts of feedback. Pragmatic, not based on any ideas of what might be right or wrong, but simply what is probably going to happen most of the time, with no consideration to why that might be or what might be better. Pragmatism is frequently unethical.

  • Not even his intelligence, that's the personality of someone who cheated their way through anything that might've involved assigned reading.

    I think we all know there's a lot of ways to get out of assigned reading, and it is not a rare phenomenon.

  • Side thought: If someone just puts an email address for receiving feedback somewhere where I'll see it, I'll use that too. A UI button isn't really necessary, just so long as I can send the feedback without having to do my own research in order to do so.

    I can write an email though.

  • I don't know about perfectly, I don't see the hallmark ultranationalism in Biden, and he also seems to care about election results, which makes dictator a little harder to say. I also don't see force being used to suppress his opposition, since Trump is still free and able to defend himself. Few others, but those are the big ones.

  • If you give me an extremely easy way to submit feedback, then I will. Don't expect me to go way out of my way, though, researching how to get into contact with you and such. I don't actually care that much, you know how many products exist out there, right?

    But, just by way of example, an early access game I started playing recently has a very convenient button in the main HUD for submitting bug reports/suggestions, and I've been considering different ideas to submit with it. Any I cannot throw out as impractical or counter-productive will get submitted eventually. I'll also report bugs I encounter, of course.

    I will not look up your team's forums just to talk to you though.