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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BU
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2 yr. ago

  • I love the song "Hard to concentrate" by Red Hot Chili Peppers, BUT try showing this to someone your romantically interested in or even not and it can come off like you're throwing serious hints. Maybe even in an overbearing way, when really, I just friggin like the song!

    Edit: there's also this one that's catchy and good. NSFW though: https://youtu.be/_wlDCosZ8mg?si=ToWFLPZdXJ9UYX0q

  • Not that I would ever literally do that over a song, but basically anything grating like death metal and scremo, as well as disturbed's cover of "sound of silence" all make me want to get away from that abusive noise as fast as possible. About as close as normal decibel sound can get to physical pain for me.

  • A couple things from the way I understand magic in the universe, the example of fireball: some spells will come with a minimum quanta because in order to make that spell that spell you need to add mana (energy) to a minimum level to give it certain attribute(s). This is why you can always cast at higher level, using way more energy, but not less. There are other fire spells at a lower level, such as [Insert 1st level spell with fire attribute] but it lacks the explosive attribute. The explosive attribute requires way more energy than just creating flames just to acquire so a closer example would be more like, why can't I make it ice ball? Change the elemental attribute (much easier to change and lower costing. Probably just a restriction of game mechanics than world restriction, but potentially an issue with attribute matching)

    So I regards to the difference between fireball and [Insert 1st level spell with fire attribute] level , you'd start off casting [Insert 1st level spell with fire attribute] and you can increase it's power until you may as well just spend that energy on the explosive attribute. Though if you didn't want that explosive attribute you still could cast [Insert 1st level spell with fire attribute] with the same energy as fireball. I'd also assume the value coefficient for spells changes as you scale and the more efficient use of high energy costs would be the high level spells. I.E. you get more value in damage from 5th lvl fireball than 5th level [Insert 1st level spell with fire attribute].

    Another way to imagine it would be like summoning. I cast "summon frog". I get a frog. Why can I not get a smaller frog? Because this is the size of frogs. But if I add even more energy to it I can add a growth attribute to the spell, so when I cast summon Giant frog, I get a big boi frog. If I try to reduce it, I get a French delicacy rather than a summoned frog. Alternatively I could do, summon tadpole and get something different, and weaker, but still a frog-ish attribute

    Edited for clarity, removed cantrip.

  • My argument: Bread is leavened and whose basic mixture is flour or meal. (Usually baked, but so are most cakes so I'll leave this as moot.)

    If a cake can meet those requirements, Yes, it would be a bread.

    Otherwise, it would be a breadlike food. In the cake definition it uses a "breadlike food" probably due to to the latter half of the statement "often unleavened". This would lead me to presume that most cakes, while breadlike, do not meet the requirements. It'd be more reasonable to make a statement on the majority (breadlike) than minority (Bread).

  • I strongly dislike when, in traffic, someone comes to a full stop to give the right of way to another person who should not have had it. It is very unexpected and will cause accidents. Secondly, not getting up to speed, especially on the higher speed roads/highways/freeways.

    Using "Next" to refer to the one after the literal next when speaking in terms of time. "Next weekend" does not mean in 5 days it means in 12 days. But "Next Friday" could be in 4 days. It seems to vary dependent on the time of the week as to whether or not people will skip the truly "Next" point in time they are referring to.

    I can understand why for much of what I mentioned, that does not mean I agree or enjoy it. Nor will I likely ever.

  • Pro tip: trips aren't perfect. It's life, nothing will be perfect. BUT learn to roll with things and don't take it super hard of something goes awry. Some of my best memories and stories are from agonizing parts of trips.

    Also, don't plan out all you time there, leave some free time open to list about. You'll be there with your SO, you intend to spend quality time with them, it's great to have open time to go do something that catches either of your attentions rather than dismiss it due to "vacation appointments" like a tourist spot you planned.

    Take pictures or memorabilia of whatever suits you, I have pictures of cool mirrors in hotels, or a wonky bathtub. Again don't dwell too much on making it perfect, the perfect spot, the perfect picture etc. I have a hilarious picture of an SO with a guy running across the shot, I got him in multiple frames. Still some of my favorites from the trip.

    Grab some local currency before you arrive so it's on hand, know what ATMs can allow you to pull money from for free (Bank of america has a bunch of partners all over Europe) and Don't let the TSA disappear it from your bag.

  • You know, I'm not actually entirely sure if it sees the modifier as a valid selection, but yes, it will kill a modifier and cast a non-modified spell if it does not have the capacity. The only time it will not fire at all is when 1) the base spell has a greater cost than total capacity. Or 2) you are out of casts for spells that have a cast limit (donated by a number within the spell's block).

    A shuffle wand will always cast all spells available in the selection before hitting the recharge, I can say that for sure. So if you have 5 spells each at 20% chance, then you cast one, you have a 25% for each of the remaining four, then 33%, then 50% then you will 100% cast the spell you haven't cast yet before the wand goes through recharge and all spells become available again.

    When talking about dual casts and tri-casts I'm not entirely sure how it resolves what to cast when mana capacity is an issue, but I believe it goes left to right, and checks the validity against your capacity, yes=cast no=not cast which would be why someone would end up casting a couple, but not all of, a block's spells.

    Spells and modifiers all can add (or remove) mana, modify cast delay/recharge delay. So do keep an eye on how that all gets changed based on what spells you use. One spell selection could be the difference between chaingun or a slow firing one shot. Some spells have 1 second delays built in (which technically can be overcome)

  • Modifiers (generally) cost mana too, so you have to add that mana cost to each cast of the wand. If you have a 5 mana cost spell and a 30 mana modifier, you end up with 35 mana per cast. If your wand has a total capacity of 100 mana and a recharge rate of 100MPS, you'll get 2 casts with the modifier (70 total mana) and one cast without until you regen to a capacity total of 35 mana (or greater) to cast with the modifier again. If you have a dual or tri cast spell and put the modifier before that, it will apply the modifier to the whole cast block adding the modifier mana requirement to each spell in that block. If at any point that exceeds your capacity, it won't add the modifier at all.

    Right, so if you have 3 spells on a shuffle wand, and 1 modifier in front of one, than the modifier will only affect the cast "block" of that one spell. Since it is a shuffle wand it can choose to cast any of those three which gives you a 30% chance of casting a modified spell. This is why non-shuffle is so important. You can always tell if its a shuffle or non-shuffle wand by whether it has a gemstone on the wand. If it does have one, it will be NON-shuffle, if it does NOT have a gem, it will be shuffle.

    A non-shuffle gives you consistency and the ability to make those spell "blocks"

    That's part of what makes the game tough is how you only get to tinker with the wands in those mid-way points, unless you get a perk that says otherwise. But a pro-tip, your second wand, the bomb wand, you can switch your main wand's spell to that and it will usually work in a pinch to give you a rapid fire shot with low mana regent. Not optimal, bit functional when no other options exist.

    The pentagon one, IIRC, if used with a single spell will just shoot around you in 5 directions. But if you have a trigger spell you place it like so [Trigger spell] [Pentagon] [damage spell]. I believe pentagon has a pretty high mana consumption so that may have prevented you from having the total capacity needed to successfully cast it. Therefore you would have just casted an unmodified spell.

    LMK if you need more info!

  • I mostly just avoid mirrors and pictures as a whole and dress really tame so its not super bad. I could definitely use therapy for a multitude of reasons but I struggle to communicate things without prompt and am quite uncomfortable with the idea of sharing very personal stuff with, well, anyone. I do go through phases of erasing myself (as much as one can) from the internet, and from my own devices though.

    I am glad to hear I'm not the only one, though it's unfortunate others do suffer the same way. I do hope you continue to make progress and have it become a non-issue for you in the future

  • It is a little confusing and I agree that they don't always work the way I expect. I will say that going for a single type will ultimately hold you back if you just aren't getting the proper spells. Best to just generate something that works to some degree.

    Cast delay and recharge rate are the two most important stats outside of "shuffle" in which you always want "no". Cast delay is the time between spells and after all of them are cast, recharge rate is the time before casting the new full spell list.

    The order in which you place spells is important and I still have to mess around with them a bit since I don't understand it as well as I thought I did. But there are casting "blocks" which is like a set of commands. This is why you want shuffle "no" because then it will always cast left to right. Casting a trispell will cast whatever spells are in the next 3 slots (at the same time) including another trispell, which will then add the next three blocks (as an example). Then you have to do some math to see what all the cast delay and recharge rate total numbers are. That's how you see what your wand will ultimately do. If you can get cast delay to 0 or lower it will chaingun but pause almost like a shotgun if the recharge rate is higher than the cast delay. The wand will always be held back by the larger of the two (cast delay or recharge rate).

    IDK if this clarified or helped at all but if you have more questions I might be able to answer or provide resources for you.

  • I have never heard of that, I'll definitely look into it! I was given an ND prognosis many years ago though I did not stay with the practioner long enough after to get a full diagnosis. So it's possible that plays into it.

    I've gotten more accustomed as I age, definitely, comfortable maybe not so much. I am unsure if changing my appearance to closer match would change my affinity towards it, but I suppose that may be answered by looking more into the condition itself. But thank you for a name to start with