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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BU
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  • To take this in a different direction, legal or not (considering the "higher power" generally gets to define what is and isn't legal and might do so for its own benefit rather than in the best interest of everyone, if there even is such a thing), how can it be determined if a subset of a power structure breaking away from that power structure is a good thing or bad thing? What arguments other than "we'll use force" are there to support a region needing to remain under the thumb of a power they no longer wish to serve?

  • All cats are finely tuned stealth killing machines (though some are lazy). House cats are just optimized for rodent-sized prey, though they are still capable of putting up a decent fight against larger things. Though I'm curious if cats evolved to trigger "cute" recognition or if primates evolved to find things that include cats cute.

  • Feels kinda like a game of crusader kings iii where you've gained some territory but worry that your opponent's allies might send a large army at any time, plus your vassals are rumbling about revolt, so you want to get that war finished asap but don't have enough of an advantage to force them to accept your terms.

    Except it's OK when it's crusader kings because that's just a fucking video game and people aren't really dying on both sides for your ego or power hungry imperial bullshit.

  • It was naïve to believe they'd honour a delete in the first place. Maybe early reddit did, but it would have quickly become apparent that the deleted comments tend to be more interesting ones, so they could hold on to that more interesting data by just setting a "deleted" flag in the db, or maybe moving deleted comments to a different table for optimization reasons.

    Same thing with edits. Instead of replacing the old comment with the edited one, just have the edited one be a new comment while the old one is just hidden now.

    Can't say I'm surprised that try undid all of that when the intent was to lower reddit's value by removing helpful comments. It wouldn't surprise me if they stop even pretending to go along with edits and deletions. It's out of your hands now and always was from the moment the comment was made.

    Same thing with lemmy btw, though through a different mechanism: federation. Anyone can clone all of your activity by just creating a federated instance running custom code that handles deletions and edits differently. I'd be very surprised if no one is already doing this. Federation makes censorship and community control harder but the cost is privacy and control of your own content. The fediverse won't sell out to AI trainers because those entities can just grab the data for free. If there's something you don't want known, the only way to do it is to not post it in the first place. Trying to delete or edit it will probably just mark it as more likely to be interesting.

  • Personally, I like not needing to dedicate the space to a printer. The rare times I need to print something, I'll just go to a store with a print shop like staples. Over the last 8 years, I've spent less than $10 on all of my printing needs, which is still way cheaper than even the most cost-effective, least-HP printer out there.

  • Yeah, when I made the switch, I checked a bunch of the games I played the most for steam deck compatibility and thought I had to give up on some of them, only to find that they were still fine because my desktop is much more powerful than the steam deck. Plus it has a keyboard; if a game requires a keyboard, it hurts the steam deck compatability score (how much depends on if it's required for playing the game at all or just needed every now and then to enter some text).

    So treat "steam deck supported" as "works on linux" and "steam deck unsupported" as "maybe works on linux".

    I think the better indicator of not supported at all on Linux is the "3rd party kernel anticheat" marker in the store, though I tend to avoid games with that anyways, so I can't really say for sure.

  • Lots of good advice in here for the basics. Only one I'll bother repeating is to get used to your clutch by slowly releasing it and getting the car moving without touching the throttle at all.

    Also never downshift into first. This is a bit of a soft rule since it can be done, but the speed you need to lose before you do is a lot more than any of the other gears. If it's a 6 speed, this might even apply to 2nd gear to a degree. To figure out when it's safe to downshift to first, redline it in first and check your speed. Never do it at or above that speed as a hard rule.

    For intermediate techniques:

    When shifting while moving, let off the gas a bit before pressing the clutch. The idea is to smoothly stop accelerating to reduce the jerk you'd normally get from going from accelerating, clutch (decellerating), back to accelerating once in the next gear. Your passengers will appreciate it if you can get this timing down, though if you're on your own, it doesn't matter as much since you can anticipate the changes in acceleration.

    On the opposite end of that spectrum, practice speed shifting once you're comfortable with clutch timing and gear positions. It's the same motions as a normal shift, just aiming to do it all as fast as possible. It'll give you better acceleration when you need it (very noticeable if you compare one and the other when accelerating beside another car from a stop light).

    For stop and go traffic and traffic jams, instead of maintaining the same distance from the car ahead of you, try to figure out a constant speed you can maintain and let the cars ahead of you do the pull up (away from you) and then brake to a stop (while you slowly catch up to them). If you can find the right speed, you can stay in first gear instead of needing to get in gear, move up, then clutch. The "getting the car moving without throttle" skill from earlier can help here and sometimes you can go a while in a jam without touching the gas pedal. It'll reduce the wear on your clutch and brakes if you can drive in a way that uses them less.

    And an advanced technique:

    Clutchless shifting. If there isn't a lot of force on the gear, you can pop it into neutral without the clutch quite easily. And by force I mean if you aren't accelerating or engine breaking. Getting into another gear is harder but also possible. The hard part is that you need to match the engine speed with the transmission speed for the gear you want to shift into. If they match, it'll just slip in. But matching is easier said than done, since the car is decelerating and the engine also changes speed very quickly with no load. If the speeds are far from a match, it will feel like the gear just isn't there. If they are kinda close, you'll be able to find the gear but it will grind when you try to put it in all the way. If they match closely, it'll just slip in as easily as it slipped out to neutral.

    Why would you want to know how to do this? Well, for one, it's very satisfying to do properly. But I was very glad I could do it when my clutch died. I was able to drive for another week without a clutch because I was competent enough with clutchless shifting. Note that if you need to do this, you have to turn your motor off when you stop (unless you're on a downward slope), put it in first and start it in first gear to get moving again (which feels awful and is awful for your starter and probably not great for the whole drivetrain, so get it serviced asap but this might at least save you from needing a tow).

  • That would have been more cool than whatever unmemorable shit actually happened in that campaign. Only other thing I remember is the GM offering me 3 capital ships if I bought him lunch one day and then promptly destroying two of them that same session, which I actually appreciate in hindsight because it contributed to seeing pay to win games as a waste of time and money. Either the shit "bought" in game can be lost that easily or it just breaks the game into a "just give me money and you, uh, win! That's the whole game!"

  • I did this in the very first RPG I played. It was Star Wars and I was playing a smuggler (who thus had a ship). Obviously the GM intended my ship to be used to move the party around. Well, the jedi PC shows up wanting to board my ship as I'm getting ready to leave. I don't know this guy so obviously the first thing my character would do would be to say that and then turn the turrets on when this strange jedi tried to insist on joining me, followed by promptly flying off so he ended up needing to find another way to our adventure.

    No idea why I was like that. The player was pretty much my best friend at the school, too, so it wasn't anything personal against him. I think I was just trying to hard to do what "my character would realistically do" instead of just playing a game.

  • Lemmy is only better than reddit in that it was designed to work around the fact that humans can be shitty, even if they were previously not shitty, so a platform that can spread authority around rather than consolidate it in the hands of a few will offer alternative options even if an admin or team of admins becomes shitty.

    It means that Lemmy has the potential to be more extreme in any direction as much as it has the potential to be less extreme in any direction. No one can dictate what all of Lemmy is but anyone can dictate what small pieces of it are.