ugh i wish
Buddahriffic @ Buddahriffic @lemmy.world Posts 0Comments 3,300Joined 2 yr. ago
Considering farms are pretty much exclusively in rural areas and how rural areas generally lean politically, it's a testament to the human immune system that food poisoning deaths aren't more widespread. Or maybe a testament to the usefulness of food production regulations. Guessing we'll find out which one by 2030, assuming it will be allowed to be reported on.
Or maybe new conspiracy theories will pop up over the next few years, oddly aligning with current health and safety science.
EVEN THOUGH VACCINES CAUSE AUTISM, TURNS OUT THEY'VE BEEN PREVENTING LIBERAL DISEASES THAT CAUSE BABIES TO COUGH THEMSELVES TO DEATH THIS WHOLE TIME!
NOT BRINGING MILK TO JUST UNDER A BOIL MIGHT MAKE IT SAFER TO CONSUME BUT IS HURTING THE OIL COMPANIES THAT GIVE US THE FREEDOM TO TRAVEL (WHEN YOU HAVE AN APPROVED REASON TO TRAVEL)!
SOLAR PANELS STEAL ENERGY FROM THE SUN, REDUCING ITS EXPECTED LIFETIME, BUT BRAND NEW TRUMP PANELS GENERATE FREE ELECTRICITY FROM THE VACUUM WHEN EXPOSED TO DIRECT LIGHT!
Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?
I hate those because:
- Every console has a different layout for basically the same buttons.
- I like cut scenes being little breaks where you just watch and soak it in. At least assuming the character doesn't make choices I hate or suddenly surrenders because a few enemies point weapons at them (after probably having fought more of those enemies actually using their weapons instead of just threatening it).
- If I've seen a cutscene already, I'd rather skip it and get back to the good gameplay. Maybe the interaction was intended to reduce that "go away cutscene, you're boring, I want to get back to the fun stuff" but I don't find it accomplishes that at all.
- It's not good gameplay. Even if I don't end up panicking and hitting a wrong button or missing it because I'm not ready to think about where the X button is on this particular controller, it's not rewarding at all to succeed, other than the "yay, I don't have to repeat this stupid shit anymore".
- And I especially hate ones that prompt mashing buttons as fast as you can or rotating a stick as fast as you can (and this applies outside of cutscenes, too). I don't find anything interesting about testing the physical limits of my thumbs and wearing down the buttons or sticks involved faster in the process.
Exclusive-Trump would impose 25% tariffs on oil from Mexico and Canada under trade plan, sources say
But can he illegally impose them?
I'm not sure there is a way to rebind those keyboard shortcuts, at least in Windows, since I believe they are all handled in the current program's Windows message handler as key inputs rather than cut/copy/paste events. So, afaik, it would need to be set up on a per program basis with that program's support.
There might be a utility that does that remapping on a key by key basis, but I figure such an app might not work as well with games that use ctrl as a modifier key but not for cut/copy/paste.
For Linux, most of the work I do there is via the terminal which doesn't even have the usual ctrl key combos for those operations (like ctrl+c is SIGTERM instead of copy).
If I'm doing something that is heavy on copy/paste and mouse use, middle click paste covers a lot and for what it doesn't, I can move my left hand to hit the qwerty period or I buttons on the right side of the keyboard, so this issue hasn't been enough of a problem for me to seek out a better solution. I've also got a two button switch keyboard layouts shortcut so I could just switch it to qwerty for that and switch back easy enough.
Though I did use to rebind those shortcuts in word and the like when qwerty habits were fresher in my mind. Thinking back on it, I'm not sure when it was that I "unlearned" those shortcuts.
Telephoto lenses have a low field of vision. You'd want very high resolution wide angle sensors. Or maybe a combination of the two, where the wide angle cameras spot interesting things for the narrow angle ones to look closer at.
The difference between the two would be like when they went from U2 spy planes to satellite imagery, going from thin strips of visibility to "here's the hemisphere containing most of Russia".
No, but I've been using Dvorak long enough to have forgotten how convenient the default cut/copy/paste binds are [on qwerty] without stopping to think about it. Dvorak's x, c, and v are where qwerty's b, i, and period are, respectively.
I still use the keybinds more often than right click, but it's not always the optimal option. With qwerty, it might be always optimal.
Edit: clarity (marked with square brackets)
Even after, some of it is pretty crazy.
Like the driver for controlling one vendor's LED lights had a generic PCI FW updater (or something similar) included that it exposed to user space. This meant a) changing the LED colours or parameters required a firmware update rather than the firmware handling input from the system to adjust colours without new code, and b) other software could use this and just change the bus id of the target to update other firmware willy nilly.
It also had to compete for bus time and sending a full firmware update takes more time than a few colour update parameters. Average case might be ok, but it would make worst case scenarios worse, like OS wants to page in from disk 1 while a game needs to read shader code from disk 2 that it needs to immediately send to the GPU but the led controller decides it's time to switch to the next theme in the list oh and there's some packets that just came in over the network and the audio buffer is getting low. GPU ends up missing a frame deadline for the display engine and your screen goes black for a second while it re-establishes the connection between GPU and monitor.
With the caveat that there's a lot of space in which users can do things that even kernel level anti-cheat can't detect. Like it can't see what's going on inside plugged in hardware to know if an attached video capture device and the mouse and keyboard is actually all connected to an embedded system that analyses the video stream and adjusts the actual user input to automatically fire if it detects an enemy that would be hit or to nudge the looking direction a bit so that firing would hit.
I've also seen reports of exploits that use the presence of cheat detection combined with other exploits to install cheats on target systems to get their target banned from the game entirely. Which both forces them to deal with a situation they never intended to in the first place (they never tried to cheat), it also gives plausible deniability to actual cheaters who get caught.
One of those cases happened during a live tournament. Dude is playing and all of a sudden can see enemy locations through walls. He knew what was up and left the game to avoid being banned, which makes the tournament itself a bit of a joke.
That's fair and to be clear, I wasn't intending to contradict what you were saying but to clarify the scope of my comment was intended to be "anything in a package with a label where you trust that the contents match the label".
If your hand is already on the mouse, it can be quicker to just right click and click copy. Especially if the next action also uses the mouse.
Yeah, the line between AAA and Indy games is kinda blurred at this point. Especially because quality has split into production quality and gameplay quality and higher production quality seems to be getting more accessible to smaller dev teams.
Like I've been playing Enshrouded and have been enjoying it. It's a large game (like I think the map is comparable to a WoW continent with fewer total regions but each region is larger... I think it's a bit bigger than breath of the wild) but I have no idea if it would fall into the AAA box or not. Nothing about the game screams "Indy" or "small development team" other than the game being (IMO) really well done and not feeling like a product of a ??? step between "start making game" and "profit" like so many AAA games have felt like with all their season passes and MTX.
Ultimately, "good game" vs "bad game" is more important than "AAA" vs "Indy" (or whatever other categories), which is why I first asked about it. My bias has gotten to the point where I'll ignore a lot of the games that look like they are AAA games tuned for engagement and profit rather than necessarily being fun, but I could be missing out.
I'm not even talking about the fun drugs, but things like a bottle of vitamin supplements, over the counter, or prescription medication. Sure, you can test a batch, but will that mean testing one pill out of each bottle? Or could consistency drop enough that one pill might not say much about the others in the bottle?
Will testing resources get stretched to the point where many won't be able to afford them if we'll need to test each bottle of pills we buy to make sure the producer didn't just stick a nice label on lead pills to make a quick buck and disappear in the night before the fallout?
Any AWD Lambo in Gran Turismo. Especially after getting used to powerful RWD supercars.
With FWD cars you start out with, you can pretty much go from full throttle to threshold braking back to full throttle as aggressively as you want while taking turns. As long as your speed is low enough to go around a corner, you'll make it and if you make a mistake, you have a chance at recovery.
With RWD, you've gotta be super careful with the throttle on turns. If you try the instantly apply full throttle approach, you'll end up spinning out when the rear tires (that provide stability) lose traction. A lot of the videos of people fucking up their supercar are instances of being too aggressive on the throttle when they weren't going perfectly straight. I'm not sure how accurate Gran Turismo is for this, but you can give it full throttle while cornering, but you have to ease into it slowly. You don't have much opportunity for correction, though with careful throttle control you can sometimes turn it into a drift, though that usually doesn't work out unless you plan on drifting going in to the turn.
With AWD, just point the tires in the direction you want to go in and give it full throttle. Start losing traction? Try more throttle. It was a fun moment discovering this, after being used to the RWD approach. Might need to max out your tires and tune your suspension for stability to get these results, though. Just angle the tires outwards a bit for camber, go as low as you can without seeing sparks, and add some downforce on the front and back and it feels a bit like an F1 car.
Though the actual F1 cars they have are pretty awesome, too. A step closer to the arcade style racing where you didn't need to learn the brake button.
I'm more curious if there were any AAA games that didn't disappoint this year.
I wonder how hard it will be to tell the good stuff from the poison. Depending on just how unregulated they go, labels might not even match contents.
I believe it was just one of them, a free trading platform (Robin Hood?) that made its money by selling its trade stream before it could be executed (which means they can make free money by exploiting inefficient trades, at the expense of clients of the platform). It was pressured by the company that buys that trade data to halt buys.
Since a large portion of the people buying shares were on that platform, the whole thing lost momentum (when it was on the way to paying off). Though, if it had been allowed to continue, it might have broken the entire economy because the short squeeze didn't have a maximum on the amount those betting against GME could lose and such scenarios end up in a vicious cycle where price just keeps going up because there's an obligation to buy shares (to cover in the case of calls or back in the case of short selling).
Previous successful short squeezes (eg: Porsche) only ended when the entity doing the squeeze negotiated a way out for the shorters. But in GME's case, it was a crowd sourced squeeze where everyone wanted their lambos as a result and weren't going to negotiate but each choose at what price they were willing to be bought out.
What it should have done was cause some investigations about how funds operate and lead to some big changes in how funds and trading platforms handle short selling (in this case, they had oversold the number of outstanding shares, meaning there weren't enough shares to ever cover if the short was squeezed, and calls that market makers just kept selling multiplied that).
Instead there were a few senate hearings and then it fizzled out. I don't recall any actual changes resulting from it. Many tried to blame the public doing the squeeze because they weren't rich enough to exploit the system or something.
Personally, I like vim. I do miss the mini map to speed up navigating through code, but I don't think I've ever seen a random crash or have it inadvertently fill up my home dir because I've had it open for too long.
Two sides of the same coin.
Yeah, I meant the association between right-leaning and "probably thinks safety regulations are a government overreach and waste of time that can be ignored if you can get away with it". And non-existent rights for immigrant workers, including unhygienic living conditions imposed on them.
And an assumption that choices between profit or safety will be more likely to err on the side of profit than safety if they believe they can get away with it, with the "fuck you, I got mine" mindset seeming to be stronger on the right.
Thanks for the comment and info though. My own comment wasn't really fair or useful.