And if you're there with a group, spend some time asking everyone if they want to try the new appetizers before letting them correct the "misunderstanding".
If you go there repeatedly, have your eyes light up each time they ask.
Yeah, the power gamer one is siphon abilities plus whatever two give the best advantage with that. Though psychic might be enough to negate any other, plus would help figure out where to get the others.
Though it's hard to meta game with just ability names. Like it could be god tier where teleportation works like you said and can be used on its own to find things or people, or it could be the kind where using it at all is risky because you might end up inside a wall.
Psychic could mean you can freely look into the future, past, and present (like knowing your opponent's poker hand). It could mean you get a warning if you need to deal with danger. Either of those could make invulnerability unnecessary (along with very rich, intellect, physical fighting, and others). Or it could just be con artistry like psychics that sell their "abilities" in the world we live in.
Siphon abilities might be permanent, temporary, or might require contact with the ability owner to use the ability. Maybe you get a copy of the ability or the original owner loses their ability. Maybe it applies only to powers on the list or maybe to any skill/ability.
Magic and divine power are especially vague, could be anything from the most powerful on the list (maybe even including everything else on the list already) to what real life magicians and priests can do.
If she had publically turned on Pelosi instead of bowing to her, she might have won. Hell, might have even had more luck attracting people on the right who didn't like Trump that way.
Was doing some woodworking with the big power tools my dad had set up in the basement. First time using the table saw, I start my cut and realize the blade wasn't high enough and wasn't cutting through the whole piece of wood. I knew that I couldn't let go of the wood while the machine was running, or it would become a projectile.
So I turned it off and immediately let it go, turning it into a projectile because the blade was still spinning. Luckily it only caught the back of my finger, though it left a scar.
One part would be to run a shadow client that takes the user's input and sees how much the game state diverges. There will be a certain amount of it due to network latency, but if there's some cheater using an engine mod/hack to fly around the map, this will catch that. Though something like that should be caught by a lower level check that makes sure the players are following the laws of physics in the game (like max speed, gravity applies, no teleporting).
Another one would be to see if the player follows things they shouldn't be able to see. If a player hides behind something they can shoot through but can't see through, do they somehow seem to always know they are there? Do they look around at walls and then beeline for an opponent that was hidden by those walls?
Another one would be if their movement (view angle) changes when they are close to targeting an enemy or if they consistently shoot when the enemy is centre of target, then it's a sign they are using a device that even kernel mode anti cheat won't catch to cheat (it plugs in to your input between your mouse and PC, also plugs in to somewhere that would allow it to act as a video capture device, then just watches for enemies to get close and sends movement or clicks to aim or shoot for you). Though this one is pretty difficult to catch, due to network latency. But those mouse movements might defy the laws of physics if the user was already moving. Natural movement is continuous in position and its first derivative (always, by Newton's f = ma, though sample rate complicates that), and the way we generally move is also continuous in the second derivative, but banging your mouse into your keyboard can defy that and it's even more sensitive to sample rate.
Imo these techniques should be combined with a reporting system and manual reviews. Reports would activate the extra checks for specific players (it would be pretty expensive to do it for all players), then positive matches from the extra checks would trigger a manual review and maybe a kick or temp ban, depending on how reliable the checks are.
That said, I believe there will eventually be AI-based bots where detecting them vs other skilled players will be impossible. And those will be combinable with some infrastructure that allows players to take certain amounts of control, maybe even with an RTS-like interface that could direct the bot to certain areas. Though adding an LLM and speech to text and vice versa could allow it to just respond to voice commands, both from other teammates and from the player.
I think at that point, preventing cheating in online games will be impossible and in person tournaments will probably involve using computers provided by the organizers (tbh I'm kinda surprised this isn't already the case and that some people have been caught using cheats during these kinds of tournaments).
Not sure I'd call that best on a technical level. It was doing something different: projecting triangles from 3d space to 2d space in real-time.
Donkey Kong country also did that but just not in real time. It was 3d graphics but pre-rendered and used as sprites. The rendering process would have been at least as technical.
Mortal Kombat was also around the same time and used sprites that were based on live action captures and involved highly technical stuff in a different direction.
Though if I had to guess, Doom was probably the most technical at the time, since it did 3d rendering in real time without relying on any 3d-specific hardware.
Iirc the 3dfx chip in some snes games handled that for games like starfox and the PlayStation had a hardware 3d renderer pipeline. Neither were particularly powerful (which is why early 3d stuff looked like cyber trucks, because polygon count needed to be kept low to hit frame deadlines), but they did offload that from the CPU.
For Doom, it was all handled on the CPU, which is why it can run on pretty much anything with a CPU and a display. Carmack figured out a lot of cool optimization tricks, like a fast square root approximation, to make it possible.
Or saying that the only global maps we should accept are ones projected onto spheres. Same thing for partial global maps above a certain size threshold (projected onto partial spheres).
I'm curious what that threshold is. Like how long do North/South roads need to be before there's a non-trivial divergence towards the equator? How far do parallel East/West roads need to be before one is noticeably longer if measured from the same longitudes?
Maybe the output side is clogged up and the attempt to push more air through than it can handle causes turbulence that results in slower air flow, or affects what air it is sucking up so that it pulls more from the sides rather than below.
Also it's not like assuming it will collapse in the next decade will make any difference other than having a harder time enjoying the time before then.
No, you must go back and tell him that the moon moves at a very predictable rate and once you get close enough it will even pull you in.
Also I'm pretty sure the ISS moves a lot faster than the moon but we still manage to dock spacecraft with it. I'm pretty sure it's a bit smaller than the moon and docking can require higher precision than landing on a surface. Even Boeing managed to do it.
"I didn't realize you guys did appetizers!"
And if you're there with a group, spend some time asking everyone if they want to try the new appetizers before letting them correct the "misunderstanding".
If you go there repeatedly, have your eyes light up each time they ask.