Capitalism is the root of evil
Buddahriffic @ Buddahriffic @lemmy.world Posts 0Comments 3,292Joined 2 yr. ago
I've recently started reading a bunch and have mangas and manwhas I like, but the manhua I've tried so far was too heavy on the propaganda for my tastes. I'm not sure if that was specific to the one I was reading or if the CCP requires all art to be pro Chinese nationalist and imperialist.
My top mangas:
Hunter x Hunter (keeps going where the anime stopped, though it doesn't finish the story and I'm not sure it ever will)
Dandadan (holy shit this one is so good, goes way past the one season of anime, which is very faithful to the manga, it's still ongoing with weekly updates)
My top manwhas:
Hero Killer (I love the characters and art, though the action and story can be difficult to follow)
A Returner's Magic Should be Special (this one is the first one I found after deciding I wanted to read a completed story and it delivered)
Solo Levelling (this one's pretty fun, especially early on)
And the manhua I started but gave up on:
Way to be the Evil Emperor (some speculated in the comments that the CCP friendly stuff was to gain some leeway with the rest of the story but it was just too overt for me to enjoy. And the writing isn't that great outside of the propaganda, too. The art was good though)
Technical analysis is where gambler's fallacy meets self-fulfilling prophecy. Though other forces are also in play.
Don't forget the other obvious option: we don't have to play mario. Also, there's a used game market with a ton of older games and Nintendo doesn't get a cent from that anymore.
I enjoyed below zero but found the big moments weren't as big. Like I'd categorize Subnautica as an exploration horror survival crafting game for the first playthrough but then drop the horror for subsequent ones. I didn't really get the same sense of horror from below zero and don't think 2 could do it either.
The way the original dripped the information was an experience on its own, you know, the whole reason I'm being vague to not spoil it while being OK with using quotes like "Multiple Leviathan class life forms detected. Are you sure what you're doing is worth it?"
The second one didn't have that, even though they really expanded on a lot of things and did a great job at making a successor exploration survival crafting game, it didn't make me reel or feel like a hopeless situation just entered a whole new level of hopelessness. That experience is what I wish I could go back to but can't.
JD Vance says, "two trophies are better than one!"
In jealous of anyone who hasn't played Subnautica yet because they can still experience it for the first time.
It doesn't look very happy being leashed to what I hope is a table leg but worry is a horse's (or some other animal's) leg. Even its pose looks like one of those "let me fucking go! I'm about to clamp down on anything fleshy I can reach!"
TAA looks worse than no AA IMO. It can be better than not using it with some other techniques that cause the frames to look grainy in random ways, like real time path traced global illumination that doesn't have enough time to generate enough rays for a smooth output. But I see it as pretty much a blur effect.
Other AA techniques generate more samples to increase pixel accuracy. TAA uses previous frame data to increase temporal stability, which can reduce aliasing effects but is less accurate because sometimes the new colour isn't correlated with the previous one.
Maybe the loss of accuracy from TAA is worth the increase you get from a low sample path traced global illumination in some cases (personally a maybe) or extra smoothness from generated frames (personally a no), but TAA artifacts generally annoy me more than aliasing artifacts.
As for specifics of those artifacts, they are things like washed out details, motion blur, and difficult to read text.
TSMC is the only proven fab at this point. Samsung is lagging and current emerging tech isn't meeting expectations. Intel might be back in the game with their next gen but it's still to be proven and they aren't scaled up to production levels yet.
And the differences between the different fabs means that designing a chip to be made at more than one would be almost like designing entirely different chips for each fab. Not only are the gates themselves different dimensions (and require a different layout) but they also have different performance and power profiles, so even if two chips are logically the same and they could trade area efficiency for more consistent higher level layout (like think two buildings with the same footprint but different room layouts), they'd need different setups for things like buffers and repeaters. And even if they do design the same logical chip for both fabs, they'd end up being different products in the end.
And with TSMC leading not just performance but also yields, the lower end chips might not even be cheaper to produce.
Also, each fab requires NDAs and such and it could even be a case where signing one NDA disqualifies you from signing another, so they might require entirely different teams to do the NDA-requiring work rather than being able to have some overlap for similar work.
Not that I disagree with your sentiment overall, it's just a gamble. Like what if one company goes with Samsung for one SKU and their competition goes with TSMC for the competing SKU and they end up with a whole bunch of inventory that no one wants because the performance gap is bigger than the price gap making waiting for stock the no brainer choice?
But if Intel or Samsung do catch up to TSMC in at least some of the metrics, that could change.
Domions*
There's an upper limit on detecting generative AI before the generative AI can generate content that is indistinguishable from real content. Not that we're there yet; perhaps the current approach can't even get there and it will require models that understand lighting, materials, anatomy, etc. But considering even real images are just approximations based on sample rate/resolution, AI only has to get to the point where it "stimulates" accurately at a subpixel level to be as undetectable as text too small for a camera to pick up, no matter how many times a hacker says "enhance".
Not hating on VR but it's still a far cry from a holodeck.
Trial and error existed before science was a thing, even if medieval academics were idiots who thought seniority was more important than observations and the reasoning used to "explain" things was often as dumb as the reasoning in the OP.
It's how garlic and salt got a reputation of warding off evil spirits because food rotting seemed like it was caused by ghosts to people who had no idea microbes existed, and salt and garlic had anti-microbial properties, which reduced or slowed the occurrence of rot and/or mold.
Of course, from there it got taken to ridiculous levels, like people thinking a ring of salt protects them from non-existent beings or garlic frightens off other non-existent beings. But it all started from noticing that meat lasted longer for those with good access to salt (or something along those lines).
Or just luck. Like with lockpicking, it's possible to bang a keyed lock and pull on it and get lucky with the pins all lining up and it opens. There's vibration devices that work by doing this constantly until it works. The odds are much lower than 5% (without a vibrator), but dnd is supposed to be fun and exaggerated odds can be fun.
I've played a homebrew game that was based on the devil may cry world, where the cut scenes were constantly full of crazy shit, so the GM decided that the crazier the idea you came up with, the more likely it was to succeed, and it was fun. It did really help that he was very good at thinking on his feet and let the game flow more naturally instead of getting stuck in situations where a player succeeding at some random thing they want to do breaks the whole campaign.
For the scenario shown in the OP, a character could get lucky and guess what runes mean. The context could give clues, or maybe one rune looks kinda like something else, is a red herring on its own, but just happens to lead to the correct conclusion in that particular case.
Though it would be fair for the next (unsuccessful) roll to give actual useless red herrings. It's probably better for the GM to do the rolls for the player so they don't know if it's a nat 20. I like this for any kind of information gathering rolls, like spot checks, because it allows players to second guess roll results without it being meta gaming. Also pre-rolling some of those can help, because "roll a spot check" tells the players that there's something to spot, even if they all fail. And not asking can imply there's nothing there.
Could have just changed it from miners to minors.
Just in case you are thinking this like I used to, don't go by "unplayable on steam deck" to determine what games you won't be able to play on a Linux desktop. While those games include incompatible with Linux games, they also include ones that the deck hardware can't handle at a decent framerate but otherwise play fine on Linux.
I mean, that image is pretty rude, too.
Permanently Deleted
What's stored is hash(password). Then the password check is stored == hash(entered).
Hash(x) will be the same length, regardless of what x is. What that length is depends on which hash function it is. So the database can set the length of its storage for each user's password to the length of the hash and the hash function will take any size password.
Permanently Deleted
Until they remove checking that reg key from all versions other than maybe enterprise. If they decide that running windows requires an MS online account, they can keep bumping up the difficulty of running it without whenever they want.
Fun fact: the first capitalist ventures were colonial missions (Spanish missions to the Americas). The first publicly traded corporation was the Dutch East Indian company.
Though I'd say the root of all evil is imperialism or the desire of some to spread and maximize their control and wealth.