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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BR
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  • That's unfortunate, I was really looking forward to this because the setting was so cool and I loved the mystcraft and rf dimensions mods for minecraft. Unfortunately the developers made some...interesting, design choices that just killed the game for me, and apparently everyone else too.

  • So up until very recently, the monster hunter games had a theme of living in balance with the environment and monsters were only hunted to help control manageable numbers or if some had gone out of control. Then they were apparently specifically told to tone down their environmental messaging to appeal to a wider audience.

  • I usually have a pretty bad attention span with games so it's wild to me that I've been playing warframe almost exclusively for nearly 3 months now, and I'm super excited for 1999 later this year.

    I also really need to get back into the satisfactory server I've been hosting for some friends and finish the turbofuel power plant for them.

    Finally, Monomyth came out in early access recently so I've been savoring it. Arx Fatalis had the absolute coolest fantasy setting I have ever seen, as well as just being an awesome game. Monomyth is a love letter and I couldn't be happier.

  • I believe the things you are calling out are an integral part of the ARPG genre so there isn't going to be much change to the core without fundamentally changing the game you're playing. Plenty of people enjoy the wanton clicky destruction and seeing numbers rise, just look how popular stuff like cookie clicker is.

    Have you tried monster hunter? (Or god eater or wild hearts) Those games sound a lot like what you're describing. At its heart the core gameplay is 'Hunt monsters to gather parts to make better gear to hunt more powerful monsters'

    Instead of mowing down tones of small things though, you take down a single large and dangerous foe. As you progress, new and more powerful foes appear, but despite the large roster of monsters, they all feel unique. And while better gear certainly helps, a good deal of skill is also required.