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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BL
Posts
13
Comments
141
Joined
2 yr. ago

  • Yup, I have. I liked it, but it did not make the top 10 for me, purely because two of the storylines were amazing imo (Connor & Kara) and one was centered around a trope that I absolutely despise (Markus). It didn't ruin the game for me, I still loved it and will play it again at some point, but because of that I cannot put it in my top 10.

  • Ranking is tough but I'll give it a go. The ranking is based on the impact and enjoyment I got out of them regardless of playtime.

    1. What Remains of Edith Finch & Kentucky Route Zero (shared 1st place)
    2. Life is Strange
    3. Stray
    4. GRIS
    5. Cyberpunk 2077
    6. SOMA
    7. Heaven's Vault
    8. The Town of Light
    9. FAR: Lone Sails
    10. Portal 2

    That last one is a bit of an outlier but I have laughed so much while playing it, it deserves a place at the table.

  • Also the "I think A"

    "Oh so you think B?"

    ...no?

    Had a whole argument once about capitalism v/s socialism only because I stated that, while neither is desireable, if I HAD to choose, I would rather live in the States than in Russia. Somehow that must have meant that I love the US and it is doing nothing wrong in my view but they are wrong because capitalism etc etc and I was just standing there like "...I literally did NOT say anything to do with that." And then they had the gall to claim that I am the one blowing up arguments. Yeah right.

  • I hate to admit it but it seems that way. Our social systems, transport, healthcare, etc. were severely degraded by rightwing policies, and now many people voted for an even more rightwing party, as if they are gonna clean up the mess. Fucking idiots.

  • It is currently singleplayer vs bots and the scenarios are admittedly limited. However, again, single dev (at the moment). Multiplayer is on the roadmap far in the future and will likely not really be pvp as that introduces challenges for balancing.

    For now though, the designer is very free in what it lets you do for the most part and has a lot of options.

    If you're on the fence, I would recommend looking up some videos on youtube that showcase the game's capabilities. Make sure to pick a decently recent one (ergo past half year or so).

  • While it does indeed kind of smell like an ad, keep in mind this is not some triple-A bullshit. It's made by a single dev and has a heavily involved community on reddit and discord where competitions are hosted and suggestions are made. Regardless of tankies reputation, that kind of behaviour is not tolerated in either of those communities. I've been playing it on and off and have over 500 hours into it by now. It is a very niche game, but for those that like tanks and military games in general, it is a real gem.

  • Trafficking humans, putting them in tiny 1x1m cages where they cannot sit, force them to do cheap labour, separate their children at birth, and kill them if they are too expensive...

    Fuck I love Minecraft!

  • The game came out of the blue for me, but I picked it up yesterday. The singleplayer experience so far is pretty nice. It's not too difficult so far, the story is a bit basic but acceptable, and so far it runs great. I haven't experienced any bugs so far either. I did see in the reviews that the multiplayer needs some balancing/tweaking though.

  • A bit of an obscure one is Roadwarden. If I remember correctly, it was made by a single person. The grafics are pixelated style, which is usually a bit of a turn off for me (I don't need hyperrealistic, just don't like big pixels), but the gameplay is amazing. It is a combination of a graphical novel and an RPG where choices matter. It does not have spicy real-time combat or a leveling system, but your choices in the story and of your class matter.

    To give a quick introduction to the story: You start as a roadwarden, someone tasked with keeping the roads safe. You are tasked by the elite in a rich city to assess the trading prospects with a poor province up north; assess its people, infrastructure, and resources that they offer. You have a limited time to complete your task, as autumn and winter are closing in, and the nights are too dangerous to venture on the roads.

    In this game, you cannot help everyone. Helping one group can condemn another, and actions that may be noble in spirit may fail spectacularly. I've had a lot of fun playing through this, and it is my recommendation if you don't really care for real-time combat.