Thank you! I'm trying hard to get my own style to show through and not just be a prompt with a standard style.
I have taken three models and linked them together in Stable Diffusion and have been working on a set of styles and prompts to get an output that fits what I'm looking for. I've probably put hundreds of hours into it this year already.
I can get more detailed and but does that scratch the itch?
I'm not sure they do have anything that looks like typical corporate America, but I don't know a lot more. I know at Microsoft everybody reported to him and from what I've been able to piece either that's not changed we Valve. But he obviously doesn't "manage" everybody, so how he does it I'm not sure.
Most organizations are just a dictatorship by another name if we use the definition in The Dictators Handbook which states keep your essentials and influentials small in quantity so you can pay them for results. A democratic environment those groups are many so you can only win them over with policy and influence. I feel like he runs his organization like the second but I want to know more. A lot more.
I bought the single player thing forever ago, played the PTU for 60+ hours and enjoyed it a ton. I got my money's worth. But I'll be even happier if single player comes out, I still watch the trailers on occasion and get all jazzed up.
Organizational structure can be seen as just style points. Gabe Newell of Valve famously does not do organizational structure. He didn't when he worked at Microsoft and he doesn't now. It's also been said per capita/employee no other tech company makes as much money as Valve.
I hope he writes a book about it or something. As an executive at a large organization I'd love to know more and try to run my division like he does. But I don't want to just make it up as I go along....
Robotic Lava Surfing: Traditional extreme sports weren't enough for our robot overlords so they started mixing them with more treacherous environments.
Prompt: Create a 16:9 photograph of a gnarly looking robot surfing lava, make the lava look like lava and the robot look used and beat up, have the robot wearing swim trunks, make the robot stylized and in an extreme pose with an intense expression
Thank you! I'm trying hard to get my own style to show through and not just be a prompt with a standard style.
I have taken three models and linked them together in Stable Diffusion and have been working on a set of styles and prompts to get an output that fits what I'm looking for. I've probably put hundreds of hours into it this year already.
I can get more detailed and but does that scratch the itch?