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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BA
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2 yr. ago

  • Nah, that's valid. I loved it to bits, myself, but what made me love it was how adroitly I felt it curated feelings of dread and sincere awe as I explored deeper and deeper; and that's highly subjective. I hope you're finding as much joy in your own fave games as I did in Subnautica!

  • I spent way too much time on Red Baron. The simulation was just good enough to convey the awkwardness of piloting machines that in the end were made of wood, fabric and heroic faith, including the Sopwith Camel's notorious torque issue that made it constantly drift to the right.

  • See my answer above for my personal take on this. TotK is a bigger, longer game with far more things to do, but in filling the delicate emptiness that's at the heart of BotW, they also made TotK... mundane. Greater, by most metrics. But mundane.

    When I played TotK, I enjoyed myself a lot, then moved on to the next item on my pile.

    When I played BotW, I experienced something unique, and it stuck with me since.

    EDIT: Folks, maybe don't downvote OP just because you disagree with them? They opened an interesting discussion and I for one am glad for it.

  • Then I'd pick BotW.

    Like another poster said, BotW is a once in a lifetime experience, and somehow strikes a kind of beautiful perfection even as, oddly, TotK is mechanically better in most respects.

    BotW achieves something unique by dropping you in what's left of Hyrule a century after Hyrule was defeated. And it's a wilderness that could have been desolate, but it's not: it's beautiful. Things are growing back, despite everything. Wildlife, but settlements, also. It's all sparse, this renewal, and there's so much woe yet to fight. But it's there. And the mood is both mournful, and quietly hopeful in a way I find comforting and deeply healthy.

    BotW is built around a core of emptiness, but that emptiness is not a void: there are countless secrets and little wonders to unearth everywhere, everywhere. Sometimes it's a treasure, or a trace from the past. Sometimes it's the shapes that rain drops draw on wet moss. There's wonder everywhere, just a wander away. BotK understands this, and elevates the wandering.

    Where TotK is full of activities and minigames and quests everywhere, so you're never at a loss for what to do next, and it's by all measures a richer, bigger, fuller game. But it's also, squarely, a lesser experience.

    Of the two I'd pick BotW in an eyeblink and it's not even close.

    But that's my answer, not yours. Only you know what you're looking for in a video game.

  • WOW, yes, your problem is almost certainly Flatpak-related. I'm surprised you even got as far as you did. Flatpak is often great but does not tend to play well with applications that need less common capabilities.

    I'd recommend installing VMM in a different way if that's an option for you; I expect that will likely make your problem go away.

  • Is your pigeons' threatspin routine like, 360 spin one way then 360 spin the other way then charge? That's what I've observed most often. You can tell how pissed the pigeon is by the speed of the spin too.

  • China owns a bit under a trillion USD of US Treasury bonds, that is to say, debt. If they decide to liquidate it, that's enough to seriously affect the value of those bonds, and therefore the US's ability to borrow more money, and from there, the value of the dollar.

  • Ah, that Techlicious link is a great find, thanks. It does lay out clearly what the theoretical concern is. That's still a far cry from the "Google will start fingerprintint you" scenario that seems to have people up in arms.

    Thanks for digging out this link, I really appreciate it.

  • Thanks -- that's an announcement about policy updates. I already read it and it says nothing about fingerprinting. The only change to underlying technologies it mentions is the use of e.g. trusted execution environments (the doc for which, per a further link, is in fact on github). Those seem to claim that they let announcers run ad campaigns through Google ads while keeping their campaign data provably locked away from Google. So, basically, all these links are about purported "privacy-enhancing" techs, and you'd be forgiven for taking that with an enormous grain of salt, but either way, nothing in there about fingerprinting.

    The Guardian article basically paraphrases the Tuta one -- or it's the other way around, maybe -- but does also not provide actual sources.

    I just want a source on what fingerprinting Tuta is claiming Google will start using. I feel like the details of the purported fingerprinting techniques should be front and center to this discussion and I'm frustrated that the article entirely fails to provide that info.

  • I'm aware of fingerprinting techniques, thank you. The article is claiming that Google will start using some of those and I'm looking for the source for that claim, hopefully with specifics about which techniques are involved. Confusingly, the article does not appear to provide such a source.