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  • Rumors abound for a remaster of this one, but I'm gonna start thinking it was a casualty of SQEX's recent restructuring if it doesn't surface this year.

  • You're not kidding. I think my death count on Demon is the highest for me in any FromSoft game.

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  • Pure speculation here, but I'm pretty sure the reason Nintendo significantly ramped up their legal hiring in the past few years is because they figured it was cheaper to chill the development of custom firmware and emulation than it was to tighten up their hardware.

    I'm sure they still made an effort, but I'd be very surprised if the security isn't broken fairly quickly.

  • Lord of the Rings was massively successful, and I've been seeing even more buzz for Final Fantasy than there was LotR. Universes Beyond is certainly here to stay.

  • Steam's investment in UI and store features are part of the onus of hardware platform growth. Steam isn't just a storefront anymore. GOG has no such interest.

    I do think indicators are good for the future of Linux gaming, but it's just not good business right now to go chasing it.

  • It took a good chunk of time for 13 Sentinels to hook me, but it eventually did and it's continued to grow on me after finishing it. Delightful soundtrack, too.

  • Among games with a fixed narrative, Persona 5 Royal is still the longest game I've ever played.

  • Got burned out on Owlcat games. Really enjoyed Pathfinder: Kingmaker but thought it was almost there in some areas, and kept hearing people say Wrath of the Righteous was better. Got through maybe half of the latter and can't say I agree as of yet. But I'm having to put it down for now, thinking I jumped back in to a CRPG too soon. The encounter density is just too much for me, and I might have to put the crusade management on auto next time I pick it up.

    Grabbed Final Fantasy XVI instead. It's a nice change of pace, really enjoying it so far.

  • CT doesn't feel quite as wacky as Woolsey's earlier scripts--the lighter tone of the game helps with that--and most of the problem with the original stems from Nintendo of America's censorship and a handful of localization choices that won't land with everyone (for example, a main character speaks like Cyan).

    Unless you hated the FF6 revision in the GBA games or later, I'd say the DS or PC versions of Chrono Trigger do what you're looking for by revising but not completely rewriting the original.

  • It's tough because I'm sure people that grew up playing games with map markers could certainly get lost in it, but at the same time Chrono Trigger is one of the most straight-forward games of its era/genre. There are JRPGs that came out two generations later that had a real rough time with the "find the NPC to advance the story" problem.

    Depending on the version you're playing, the post game content isn't quite as sharp as the original stuff (it was added years later by a different team). The New Game+ mode, on the other hand, was in the original and is good stuff.

  • At this point it's one of those things that comes down to taste rather than authenticity. Pixel-art games have continued on and had their own development arc between indie gaming and the remastering trend, and they've all had different approaches to it. Even people like me that grew up with CRT displays have had their tastes shaped by years of gaming on different tech.

    I haven't gotten my hands on a CRT since I left my last one behind 15-ish years ago, but I do get a bit of a nostalgia buzz from the CRT-Royale package on a 4K display. When that's not available I tend to use one of the scalers because I really don't like aliasing, and high resolution displays really bring out the blockiness. That sort of thing is sacrilege to some people. Everyone's a little different.

  • Album seems likely considering how active Mitsuda has been on that with Xenogears lately.

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  • I don't think it's a super common opinion, but I really liked Starfield's main story. That said, it completely fails on the dynamic world front. You might be better off with Cyberpunk for now.

  • Well...that's better than the 20+ I needed for Crusader Kings 2.

  • Jumped into Pathfinder: Wrath of the Righteous a couple weeks ago. Was a bit concerned at first because I enjoyed Kingmaker and kept hearing this one was better, but I was not feeling it. Then the end of the first chapter hit and the hook set in deep. I'm not far in, but the scope of this story is already really impressive. I feel like this is the kind of thing that's too ambitious for me to ever have a chance at playing in tabletop (not without a really experienced DM and group, anyway), so it's cool that this story can be experienced in this way.

  • Terra Invicta has been on my wishlist for a while now but I've been holding off because a) I sometimes avoid early access and b) the learning curve sounds brutal. Sounds like it'd be right up my alley if I got into it, though.

    Surviving Mars is delightfully chill. Amazing soundtrack, too.

  • Some of us have favorites that arrived well after starting the series.

    That said, I feel the need to tap the sign: if anyone thinks mainline Final Fantasy games are bad, they need to play some genuinely bad games for perspective. There are plenty available even within the genre: Beyond the Beyond, Ancient Roman, Lunar Dragon Song, etc.

    The series is constantly reinventing itself, and that's going to leave people behind. SQEX still manages to retain consistently high production quality despite that.

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    Metroid Dread - aside from the first few hours, one of my favorite Metroid experiences

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