The AI has never been great in the series for various reasons, but for whatever reason it just did not know how to play in Civ6. I'd either get crushed by the bonuses early on if I played on high difficulty or have the game firmly in hand by the Renaissance otherwise. Easily the worst game in the series for me as a result.
Heavy spoilers for the game, in case it wasn't obvious.
I didn't know that Nomura did these chibi figures. Terra here was also on the back cover of the Super Famicom box. Amusing how the screenshots in this piece aren't from the Pixel Remaster while it's advertised at the bottom.
Also wasn't expecting this to get me angry all over again for the industry's sudden move to 3D. So many of the amazing sprite tools like the one Nomura discusses got thrown away in the late 90's.
If this means we're getting more faction building like we did in Inquisition, then the title change marketing worked on me. That was why I loved that game.
A lot comes down to the cast for me in these types of games, though. I need to want to bug them in camp and do their sidequests or I'm going to feel like I didn't get a lot of value.
If we define the end of the Cold War as the collapse of the Soviet Union, that was over 30 years now. Considering other potential flashpoints (e.g., India and Pakistan), I'd say it's more nuclear deterrence in general. No one wants to be the first to get into sustained conventional, symmetrical warfare with nukes on both sides.
We also seem to be seeing a shift in soft power. Now that raw footage of conflict is readily recorded and broadly accessible, regimes aren't able to control messaging like they used to be. Still need public support to wage war, and it's that much harder to obtain when people can see the faces of the people you're killing.
I knew I was going to like this when it was announced, and the demo did not disappoint. There's a fine line between being too easy and getting too puzzly for me with these games, but seeing the Confidence system is a really good sign that the full game won't get to the latter. The default setting was too easy for sure, though; the boss fight was almost trivial.
Love the writing, love the absurd concepts at play. This one's an insta-buy when it comes out.
Looking back now that it's been almost a year, it feels like not a ton has changed for me with Lemmy specifically. I'm still generally not interested in the global feed (I wasn't often with Reddit's either) and mostly just poke around it in from time to time to see if my home instance has a community I should be contributing to. !games@lemmy.world is solid and probably the most "Reddit-like" out of the communities I follow. I'm still trying to help grow a couple smaller ones, but I guess at least it's good that there's still activity after a year?
The other places I've tried have been more interesting, in both good and bad ways. I first started in the Fediverse with Kbin, and it's far worse than it was a year ago. Squabbles seemed interesting for a little while until it got gross, and Tildes wasn't for me. I'm still getting my feet wet with Mastodon after finally giving up on Bluesky, and I've completely left Twitter behind. Leaving there feels good, but the best thing the exodus did for me was push me more into Discord. I'm very active there and joined on as a mod for my favorite server. I've started using the platform professionally as well.
Unfortunately, after recently discovering Revanced can patch Sync (my previous favorite Reddit app) into functionality again, I've been on Reddit a little bit more. I still haven't contributed posts or comments since I left, but sometimes I'll have to go on as part of my Discord duties. It also really doesn't help that NSFW Reddit is indispensable. A year later, I haven't found anything that comes close in that aspect.
Honkai Star Rail just passed the one-year mark and I'm massively impressed with it. I don't often play games on mobile and this is only the second gacha I've put significant time into (the first being Final Fantasy Record Keeper). I honestly didn't know my four year old, not-flagship phone could run something like this. I guess there's a reason Hoyo has enough money to buy a small country.
The battle system is crazy good. Turn based without rounds is my favorite RPG battle system, and this might be the best version of it I've seen. The presentation's great. The story and the writing is a little weird.
I wish it didn't throw a million currencies and play modes at me, but I guess that's the genre (or just F2P in general these days). Looking forward to when I can sort all that stuff out in my head so I'm not wasting time on it when I get a chance to open it.
SQEX did have significant AA-sized development for a long while, although potentially less going forward until their flagship rights itself (or they develop a new one). It's less risky, and the payoff can still end up highly successful like Life is Strange or Octopath Traveler.
I guess the silver lining for them here is that FF16 had much better management than 13 and 15. It would have been a real disaster if 16 went into the budget overruns those two games did. Being hitched to a low-market-share platform and being released in a crazy year for gaming was also bad luck. Granted, FF16 and Rebirth not being good enough to move PS5 units is its own problem.
We clearly run in different circles. To me, the drip-feed marketing for FF16 felt constant for the months running up to the game. Meanwhile, the very first time I heard of Animal Well was when the reviews started getting posted (and even then I only took notice because they were above average).
It's tough. A long-standing rule of video games media--even well before web publishing--is that reviews don't pay the bills. Hype gets clicks, as do guides now that independent guide writing has waned.
Much of this isn't unique to PC gaming. And if there ever was a dark age for PC hardware, we've recently crawled out of it, thankfully.
What bugs me the most right now (and doesn't quite get addressed in this article) is low performance standards. Everyone's pushing 4K and ray tracing, which makes it hard out here for us framerate nerds. It's starting to feel like every major release that comes out is Crysis, something for my hardware to grow into. Only with blurry anti-aliasing/supersampling techniques now.
One new, big positive I'm not seeing talked about much is a growing variety of Japanese publishers are taking PC seriously now, and that hasn't happened in over thirty years. I'm including Sony in this, even with their recent missteps in the space, and Square Enix's recently announced restructuring suggests simultaneous PC releases in the future for their games. That will inject some competition in PC gaming, although be aware that Japan has its own share of publishers that release broken ports.
I've played all of the mainline games over the years, but my only experience with FFXI was a couple of hours of the beta. Tried the marathon as a set of replays several years back and only made it to the start of IX. The load times and the glacial pace of the battles was too much by that point. I think I was planning on skipping XI.
Ahh, the tool change is nice. Functionally, it probably doesn't actually change the rate of resource collection, but it did feel bad seeing stuff you can't harvest.
lemm.ee has been great, very level-headed administration.