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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AR
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9 mo. ago

  • Security through obscurity is generally considered terrible practice in the cybersec community. It's much better to actually find and fix the flaws than just put your head in the sand and hope no one notices the issues.

    Exploits in games and the exploits used by hackers for various other purposes are very similar in nature if less often in effect.

  • Repeating the same small phrase endlessly and getting caught in a loop is a very common issue, though it's not something that happens nearly as frequently as it used to. Here's a paper about the issue and one attempted methodology to resolve it. https://arxiv.org/pdf/2012.14660

  • Is there a programmer version of linkedin lunatics? Seems like there would be heaps of content for it with people like this being the software equivalent of the business major's motivational posting lmao.

  • I bought this on a sale last month, then heard there would be a full progress reset with this update so I held off on playing. I look forward to digging my teeth in at last!

    Hoping for multiplayer soon.

  • These seem to be the four major points:

     
            clear and transparent pricing and pre-contractual information;
        avoiding practices hiding the costs of in-game digital content and services, as well as practices forcing consumers to purchase virtual currency;
        respect of consumers' right of withdrawal;
        respecting consumer vulnerabilities, in particular when it comes to children;
    
    
      

    First one actually seems pretty well covered by Warframe already. Second point can be met just by displaying the real currency price next to the plat price, calculated based on what people on average give per plat when purchasing through the Warframe website. Third point... Yeah that's going to be a point of contention for sure. That'll require a redesign of the plat system. Fourth point I'd also say Warframe does. Their 'oh shit' moment when they ended up creating a slot machine with, what was it, kubrow skins? Demonstrates them actually caring about this already. Basically they saw people interacting with a new mechanic much like one would a slot machine, and then soon after rolled it back and refunded everyone who had spent money on it.

  • I'm not quite following. From my recollection meta ethics deal with the origins of morality, with absolutism being that morality is as inherent to nature as, say, gravity is, and relativism that morality is a social construct we have made up.

    Is it hypocrisy to acknowledge something is a social construct while also strongly believing in it?

    If I grew up in the 1400s I'd probably hold beliefs more aligned with the values of the time. I prefer modern values because I grew up in modern society. I find these values superior but also acknowledge my reason for finding them superior ultimately boils down to the sheer random chance of when and where I was born.

  • Permanently Deleted

    Jump
  • If they don't then they might lose the Brazilian market and who knows what comes after. It's less about what Apple wants to do and more about what they might be forced to do.

  • Live service games are not only balanced around tedium, they are designed around tedium. Without it people wouldn't buy boosters etc.

    Adapting the meta faster than people can catch up and letting people pay to keep up simply switches the game from balance by tedium to straight up pay to win. Or pay to play optionally, at least, which live service games heavily push you towards doing.

  • Yeah it is kind of dumb that you can turn from being non-profit to for-profit if it turns out you've struck gold. Cheapens the value of non-profits everywhere if they can turn that around whenever they feel like it.

  • In Skyrim the main quest constantly tells you about how urgent it is for you to do the next steps. You must heed the summoning of the greybeards, you must hurry along to the dragon graveyard. Time is constantly of the essence.

    And then every other part of the game encourages you to goof around.

    Oblivion is the same with this. Morrowind went the opposite direction with the story at times pretty much telling you to goof around for a bit before continuing the main quest (probably because people were less used to open world games maybe?).

    I think daggerfall had you on actual timers so if you weren't at the correct locations in time the game would be impossible to complete. Which sure is a way to resolve the false sense of urgency lmao.

  • Deep or not, I hated the levelling system of Oblivion with a passion. Needing to micromanage which skills I increase for each level so I can get a good attribute increase was such a micromanagement pain, especially when everything kept scaling up your level. Often I felt like I was getting weaker, not stronger, when I leveled.

    I'd much prefer they replace the system with something different (like how it works in fallout 3) than what they did in Skyrim where they just carved out all the annoying bits and left barely anything behind though.