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2 yr. ago

  • I thought it wouldn't make sense at first, but thinking about it more I think it does. Sound can't travel through the walls of the bug. It probably echos inside it, but there's not a lot of air around their neck for it to come out through, and sound doesn't travel well between gases and solids, so most of the sound would be absorbed. It wouldn't be perfect, but it would make it a lot quieter.

  • That's the idea. Evil is apathy. Peter Singer is willing to make personal sacrifices to help others, and tries to figure out how to help people as much as possible with limited resources. There's no Evil Peter Singer that makes personal sacrifices to hurt others and tries to figure out how to hurt them as much as possible with limited resources. Evil people are people who just don't care, and harm others whenever it benefits them.

    But maybe in something like D&D where there's demons, they actually care about causing suffering and the people we think of as evil are merely neutral.

  • I feel like it's not clear on whether evil is being willing to hurt people for some minor benefit to you, or if that's neutral and evil is being willing to make personal sacrifices just to cause harm. The first one is about as evil as you get in real life, but real life doesn't have demons.

  • Whether or not the US is oppressive is a matter of debate I don't want to get into, but they definitely spy on their own people. And I imagine they're a lot more likely to act on information about someone living in the US than China is.

  • It really shouldn't be, but the game treats it as one. For example, the Cleric Forge's Channel Divinity blessing.

    You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object.

    This is more specific than the general rule

    For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.

    So in the case of armor, it counts as one object even though it's not a discrete item. But unless there's something calling a feast one object, it follows these rules.

    If you allow a feast, what doesn't count as "one object"?

  • At first I thought it was a magic tabard that lets you see through the armor.

    You could us Sequester to make your armor (or select parts of it) invisible until damaged. And armor doesn't generally take damage. But it costs 5,000 gp per cast. At least it doesn't cost XP like in 3.5.

  • You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.

    No mention of taste. You'd better make it smell really good. Or just use Prestidigitation.

  • You can only make one object. I could understand if it was a big pot of soup, but I don't see how this counts as one object.

    Here's how I'd use Fabricate to cook:

    1. Fabricate plate mail.
    2. Sell the plate mail.
    3. Use the money to hire a chef.
  • They could switch to support. They can't hurt you, but that doesn't stop them from buffing their allies. By RAW, they can also use area effect spells and hurt you without targetting or attacking you. And they could do help actions to give allies advantage when attacking you.

  • I remember reading about Armstrong before he admitted to that, and he mentioned that he trains so that he has peak performance during the Tour de France. Then after the doping thing, I realized that's what he was talking about.