VoxeLibre are keen to change and adapt. The game is inspired by MC, but we're going to add ideas in we think are good, whether they're from MC or externally. Likewise, if something new is added into MC we do not like, we may not introduce. We do discuss Game Design in our Matrix / Discord. A feature "being in MC" is not a strong enough reason to justify a change.
Mineclonia are more keen to keep things in line with MC.
Effectively, both projects have different goals and over time will diverge more. It ultimately depends what you value most as to which project will work for you.
Sorry for the delayed response. You sure can. You can either play the game and host it (and ensure the correct ports are opened) or run the game as a server, and connect it. I'm not personally too familiar on how to do that, but a few in our discord / matrix are quite good at that and could answer any questions.
I think the other response was quite accurate. Different language and architecture makes it harder. There are mods made for minetest that can work with MineClone2, so there may be some stuff you'll enjoy, but usually they have to specify it's available for MineClone2. Here is a page if you want to have a look: https://content.minetest.net/packages/Wuzzy/mineclone2/hub/
Minetest modding is actually quite nice to do from what I've heard.
Multiplayer servers have between 20-40 on it most days. So usually can find people to play with. Quite a number enjoy the game. Obviously not on the level of MC. They're a lot bigger with far more resources, but it's a pretty solid game. It's always special when people give up their free time to make the world better rather than tear things down ;).
I'm not trying to convince folk at all. I'm stating a fact that many prefer it because of it being FOSS. I don't think anyone could ever persuade you of anything. Btw, Karma doesn't exist here. That and your toxic attitude are better found on reddit.
You're on Lemmy here. There is many people who actually care about privacy and telemetry doesn't sit well with them. Many have been put off by the recent direction.
Humans can judge information make decisions on it and adapt it. AI mostly just looks at what is statistically what is most likely based on training data. If 1 piece of data exists, it will copy, not paraphrase. Example was from I think copilot where it just printed out the code and comments from an old game verbatim. I think Quake2. It isn't intelligence, it is statistical copying.
A bit of a delayed response, but I didn't want to ignore it. I do stand corrected on many of those points. I don't agree with the last sentence, but I appreciate the accuracy and will upvote.
For something to be a world series, I would hope there would be teams around the world that represents the sport and compete against each other. For example, in football (your soccer), you have a world cup which has countries from around the world competing, and you have competitions like the Europa Champions League (the best clubs in Europe competing). I think one individual from a country doesn't necessarily indicate country participation.
VoxeLibre are keen to change and adapt. The game is inspired by MC, but we're going to add ideas in we think are good, whether they're from MC or externally. Likewise, if something new is added into MC we do not like, we may not introduce. We do discuss Game Design in our Matrix / Discord. A feature "being in MC" is not a strong enough reason to justify a change.
Mineclonia are more keen to keep things in line with MC.
Effectively, both projects have different goals and over time will diverge more. It ultimately depends what you value most as to which project will work for you.
We have some info in our readme here: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/README.md
Some info in an FAQ we're building: https://git.minetest.land/VoxeLibre/VoxeLibre/issues/4585