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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AI
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2 yr. ago

  • It's important to note that DC have denied that Willingham can do this, so the first person who tries to take advantage is going to get sued. That alone is probably enough to scare off most people, regardless of who is technically in the right. We'll see how this goes.

  • The point of putting a property in the public domain is precisely so anyone can do whatever they want with it. The basic idea is that all creators draw on their wider culture for ideas, and therefore all creative works belong, in part, to the wider culture, and need to be turned over eventually. The fact that Willingham uses so many public domain characters in his comics is itself a good illustration of how this works. Two of his main characters are Snow White and the Big Bad Wolf (among many other fairy tale characters). They eventually get married. Are you concerned about preserving the "spirit" of those original stories, which Willingham freely reinterprets? I doubt it, and you shouldn't be. We all, as a culture, own those characters and can use them however we want. What this decision means is that the same now applies to Willingham's specific versions. I have immense respect for the man for making a principled decision.

    As for how it damages DC, it doesn't do anything directly. They can still make and sell whatever they want, same as before. It's just that now they have competition, because other people can also make and sell Fables books. Assuming DC loses the inevitable legal battle, at any rate.

  • Dead Space 1, the original. I recently realized I own it on the EA account I forgot having made and figured I'd take a look. I'm partway through chapter 3 now. The game really shows its age graphically, the ragdoll physics on the many corpses lying around keeps glitching out, and if the game is actually trying to be horrifying I feel a touch more subtlety would have been called for. It often feels more like a haunted house than something that's supposed to seem like a real place.

    That being said, the combat is satisfyingly visceral (the gimmick of focusing on cutting off limbs was a very good idea), and tech limitations aside both the art direction and sound design are very solid. The times the game actually manages to be unnerving is almost always due to the tension of hearing the monsters in the walls but not being able to pinpoint its location.

    Overall, I'm not exactly in love with it but I'll probably play it all the way through.

  • Except in the sense that they have weapons and are rarely punished for using them. There's what the law says and then there's the reality that if some cop gives you an order you have to choose between obeying and betting your life he's not going to escalate.

  • To me, a perfect score doesn't (or shouldn't) mean a game is literally perfect. It means "I recommend this game without reservation. Everyone with the slightest interest in the genre should play it."

    Granted, even by that standard a lot of these perfect scores are pretty questionable