Gachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpowered
Gachapwned: How gacha MMOs attract players with the secret of volume | Massively Overpowered
Rune Factory: Guardians of Azuma cleverly avoids the usual life sim chores as you befriend gods and bring the world back to life
Rise of Industry 2, an in-depth industry and logistics management game, released on Steam. Developed by SomaSim, the creators of Project Highrise and City of Gangsters.
RuneScape studio Jagex confirms layoffs 'to reduce complexity, increase agility, and ensure we are fully focused on the areas that matter most'
A graphical history of id Tech: Three decades of cutting-edge graphics and game engine technologies
narrative thriller takes place in a fictional '80s OS, and the devs obsessed over keeping just the right amount of old school jank: 'We did retain the dial-up modem'
Over a hundred thousand Dune Awakening players got swallowed by the sandworm | Massively Overpowered
Star Citizenâs new cash shop offerings provoked fresh pay-to-win and predatory monetization accusations | Massively Overpowered
First Impressions: Cubic Odyssey smothers its potential under too much progression | Massively Overpowered
Besmirch, a farming sim x survival horror hybrid with 8bit style pixel art graphics, releases demo on Steam.
Barrage, a turn-based boardgame style economic strategy game where you develop a hydroelectric corporation, released on Steam.
This is a long series article on gacha. This is the third or the fourth one.
I can understand using a more broad definition of MMO due to changes in the market.