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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TO
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264
Joined
2 yr. ago

  • Nah, most of humanity at least is either living idyllic lives, or chose to live on a frontier world or research station or something. Starfleet's just the exploratory arm of the Federation; but that's where most of the fun stories are!

  • You're not wrong, and I feel like it was a developing problem even before AI - everybody wanted someone with experience, even if the technology was brand new.

    That said, even if you and I will be fine, it's still bad for the industry. And even if we weren't the ones pulling up the ladder behind us, I'd still like to find a way to start throwing ropes back down for the newbies...

  • My fear for the software industry is that we'll end up replacing junior devs with AI assistance, and then in a decade or two, we'll see a lack of mid-level and senior devs, because they never had a chance to enter the industry.

  • Ironsworn was my first exposure to a fiction-first game! I didn't really gel with the setting, but still really like the mechanics. Ended up backing Starforged (and later Sundered Isles), that seems like a much better fit for me!

  • GURPS is my go-to system. It's incredibly flexible, both in what it allows you to do as a player, and what kind of game you can run as a GM.

    It's an older system, and by default is rather simulationist - it grew out of the same tabletop wargaming that D&D did, and tends to take a more realistic approach to what players can do than more narrative systems. I like some of the more narrative systems as well - Starforged is my other go-to system - but the characters always feel a little more loosely defined to me. GURPS is perfectly happy saying "okay, you can fly, you can turn invisible, and you can't be killed" - but if you want to make your character more nuanced, it's not only possible, but encouraged!

    On the other hand, if you just want to throw something together and go, you can do that too! One of my players has a character sheet that consists of their racial abilities, 5 or 6 regular skills, and a high level "Security!" wildcard skill. And 3 guns. They're a nightmare in combat, because "Security!" is their all-in-one skill with pistols and melee combat, along with anything else a person with a security background would be expected to know - it's been rolled against to evaluate patrol schedules, reading a foe's body language, and shadowing a mark, among other things. That character plays alongside someone with three different templates (classes), a mount, a bevy of different equipment options, and something like 55 different skills - because that player -wanted- that kind of detail. And they're both very effective in their domains, and play off of each other well.

    That's the thing that really sticks out to me about GURPS - it's very playable with a very minimal ruleset (GURPS Ultra-Lite is free, and 2 pages - http://www.sjgames.com/gurps/books/ultra-lite/), and can seamlessly expand when you want more detail. And not only are there a lot of options for that detail, they also show their work - so if you're still missing something, you can generally still come up with reasonable rules. It just gets a reputation for being super complicated because the people who discover it tend to get excited and throw everything in...

  • I rarely have sound in my dreams. I hear fine (when awake), just... don't bother rendering that part when I'm asleep!

    I talk with people in dreams, sure; but there's no dialogue - I just kind of know what's been said.

  • That's what's fun about the whole establishment coming out swinging against him - he just won the primary. He's not even elected yet, and they are losing their shit.

    (also, didn't notice until after posting that you'd posted 2 days ago - sorry for the necro post!)

  • Steam Deck @sopuli.xyz

    Running Minecraft on the Steam Deck using GDLauncher Carbon