Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away
Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

After one week I said fuck it. Yes there is a ton of exploration, yes there are spaceships, but the whole thing is just slow, confusing and boring. Hell, if I want to play "Life", I can just go outside.
The tons of exploration you're talking about are copy-pasted identical POIs, too, with the same enemies and objects in the same locations.
I honestly don't understand what they expected us to be doing for the hundreds of hours and years they they hoped we'd be playing the game for. It's certainly the most "ocean wide, inch deep" game for what it was marketed to be.
whoa now, don’t take away Elite:Dangerous one claim to fame. They have an entire milky way of procedurally generated planets with no POIs!
I think they expected a Skyrim style modding community to spring up over the next few years. To be fair, I think they might be right, since there are already Starfield mods and I'm still playing Skyrim 10 years after it came out.
It was incredibly disappointing when I was exploring a world and landed near a factory, killed everything then I pick a random spot and I land once more near a factory, to my surprise EVERY SINGLE THING was completely the same the same Vaa Run loot hidden in the vents, the exact same food in the living quarters, the same locked weapon rack and the same enemies at the same positions. This is the laziest fucking game I've seen in a while.
That'd be if you're crazy enough to not do any of the major quest chains or general side quests, those almost entirely take you to unique areas with their own exploration outside of the random exploration ones that you find just by exploring the galaxy.
I think it points to a larger issue with the game, which is being able to to distinguish and access the kinds of content that you want. You could easily randomly explore and end up seeing the same installation three times, or you could also randomly find other quests and go explore three unique locations and dungeons in a row instead. There is absolutely a large amount of unique content to play, though, it's disingenuous to say otherwise.
How many battles with space pirates do you usually get into on the way to work.
I reach about the same level of excitement in Starfield space battle as I do cycling through the city, so it's about on the same level.