Concord allegedly cost over 400 million dollars to make
Concord allegedly cost over 400 million dollars to make
Concord allegedly cost over 400 million dollars to make
It wasn't a genre I enjoy, so I don't really know much about it beyond the stuff about how badly it sold. I have to wonder though, just how bad does a game have to be to sell this badly? Whenever I see people complain about something in gaming, I inevitably see people talking about how people should vote with their wallets, but then whatever the thing in question is seems to be quite profitable despite the complaints and calls for people to stop buying it. What was so wrong with this one that actually caused practically nobody to buy it?
just how bad does a game have to be to sell this badly?
It's hard to say if Concord was actually that bad, I think the biggest issue was that it was a full-priced game when games in this style have generally been free-to-play for a long time. Even ones that started as paid like Team Fortress 2 or Overwatch/Overwatch 2 are now firmly free-to-play and exist alongside a lot of other free-to-play competition including Valve's new Deadlock which is in free public beta. In the context of that marketplace it's a hard sell to get people to spend $40 on a title like that. Perhaps if it had been in the Overwatch era, but not now, when it's all free-to-play.
So who knows how bad it actually was, it bombed hard and fast because not enough people played it to begin with. Who can say a game is actually bad if they haven't played it? That means only the small number of people who played can tell us if it was good, and their experience is tainted by small player count and quick shutdown.
It's not really that Concord was bad, and more that it was unremarkable.
The game was trying so hard to be a clone of Overwatch that what they ended up with was the gaming equivalent of those knock-off GI Joe clones your mother would buy you from the dollar store. Except that Overwatch is free, and Concord was $40. Why am I going to spend more money on getting the knock-off version?
Copying what works only gets you so far. At some point, you have to actually step ahead of the thing you're copying.
I am also not the fan of the genre, but it doesn’t really matter too much how good it was, I think it was dead on arrival due to failed marketing:
Most likely what happened is the bosses realized near the end that this is never going to make enough money, so they went with the quick death version, and the company can enjoy some major loss write-off from their taxes.
PS store, twitch, kick, youtube. This was a huge marketing failure. At a minimum they could have recouped a massive chunk of that $400m if they did another $10m in marketing.
A $400m loss could have been come down to $200.
This is also partially a consequence of the loss of the E3 convention. There’s no longer a central forum for showcasing and building hype.
I'll admit I'm not as keyed into new gaming releases and news as I use to be, but I knew morning about it other than seeing a stars promo for it until after it flopped. I'm wondering if they didn't market it well.
A lot of shit games still sell millions on the back of marketing, so for a game to sell as little as concord, it had to be a whole new level of shit along with shitty marketing.
I'm surprised by the lack of buzz for it when it came out. Unless it's unplayable due to bugs, it usually takes a few days to a week for everyone to figure out that a game sucks and for the number of players to drop. This thing seems to have been dead on arrival which is a bigger mystery.
Releasing into a saturated market
zero unique features compared to competition
not free to play like the competition
Boring, generic-looking characters
zero marketing/promotion before release
No linux support
I mean is it really a mystery why it was dead on arrival?
I don't think they marketed it well, if at all. Usually a big 1st party like this has PR all over months or even years before release. I like to think I'm pretty plugged in for games, as I go out of my way for news on new shit and I didn't hear a damn thing about Concord until the day of release and have seen many others who noticed that, also.
I don't doubt it was expensive but Colin Moriarty is a grifter
What did he do?
Very problematic relationship with Holmes
Late to the party. Generic designs. Boring uninspired gameplay that did nothing to advance the genre, and basically no marketing. I wouldn’t be surprised if it was just a tax-loss project by the 8th year of development.
For a moment I thought they were talking about the Concorde plane.
Multiple sources disputing:
https://80.lv/articles/multiple-sources-dispute-concord-s-usd400-million-budget/
400 million dollar investment fraud scheme you say?
Nah just good old incompetence. Damn shame.
My favourite part of the saga is that the marketing was poor and yet they managed to get the game represented in an Amazon show
watched a gameplay. not impressed at all.
They could have built 2 Concords for the cost of that game.
...or booked about 400 million shows with musical comedy duo Flight of the Conchords.
Wow, as a fan of Flight of the Conchords, what a waste!
or they could have had a Flight of the Conchords concert on a concord that's flying.
Honestly thought they were talking about the airplane until I saw the magazine. Never heard of the game. I imagine it wasn't successful?
It came out less than a month ago. They closed the servers after less than 2 weeks.
The character designs looked like Unity made them to say "this is what a videogame can look like". It played like TF2 but without any soul.
A few days after release, Valve opened Deadlock's stream/review embargo and gave everyone infinite invites to the beta.
I entirely thought that this thread was going to be about the plane.