‘Be your own hero’: why video games are a battleground in the US–China tech war.
‘Be your own hero’: why video games are a battleground in the US–China tech war.
theconversation.com
‘Be your own hero’: why video games are a battleground in the US–China tech war
This point is premature for Wukong until we see some data that this was anything more than a domestic market success. Steam data scrapers speculate that China sales are over 80%, so we might be looking at (an optimistic) 1-1.5 million sold in the US so far. Not amazing numbers for a AAA project.
The real story here is that this game's success is the clearest sign yet this vast market has been activated. I'm sure Japanese, Korean, and Western AAA publishers--especially those with a console focus--are very interested.
Yeah no. 1-1.5 million are not that low. Also you are not accounting massive Chinese sales for other aaa titles.