Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ZK
Posts
22
Comments
400
Joined
2 yr. ago

  • The article I just linked says they're extending support to 7 years: Out to 2026 for their 2019 model, the Fairphone 3. The article also links to an older article talking about how the Fairphone 2 ended up with 7 years.

    I'm in the US so the Fairphone was never really a consideration for me, but if it's available whenever I need my next phone I'll definitely look into it. It's pretty annoying to be using Google's own phone, and still only have access to 3 years of OS updates.

  • Those graphs are scaled so the largest result is always at 100 - so you can't really tell how many people are doing this sort of thing from this graph. It could be dozens or millions. Having your search country set to only South Africa also seems pretty non-representative.

  • Seeing and believing false spoilers can be interesting. When you still thought it was true did you find yourself disappointed by it?

    Taking a tangent from what you said, the Impa thing threw me off a lot. When she said that at the end of the Dragon Tears quest, I thought for sure it meant her quest wasn't done yet, and I had to seek her out to figure out how to save Zelda. I didn't yet have Mineru at this point, which is apparently the trigger that makes Impa actually spawn in Kakariko - so I spent quite a bit of time searching for her. All the buildings (At different times), the ring ruins, the well, the nearby terrain, even the depths...

    Then when I did finally get Mineru and go to check up on Impa, I triggered some glitch that put two copies of her in the same room, day and night versions I believe, with their respective dialogue, at the same time.

  • Something like this would have been better than what we got. For the most part I didn't do much critiquing during the game, and just let myself enjoy things - but the repetitiveness of the Sage cutscenes was a bit too obvious to overlook. It's telling that even Nintendo didn't think they were worthy of spots in the Memories section of the Purah Pad.

    I do wonder if a Goron should be told explicitly that they should never eat their stone...

  • I think the whole video is pretty well thought out, but I found myself agreeing most with the critique of the control system - I put 245 hours into the game and, while I only lost my weapon while trying to use ultra hand a few times (Almost lost it a whole bunch of times though), pressing one button when I meant to use another was a constant theme of my playthrough.

    Another pet peeve of mine that didn't get mentioned is that you hold B to run on land, but X to swim faster in water. What's up with that?

    [heavy story spoilers past this point] I do wish the video talked a bit more about the story. I think it was a good story, but that it could have been done a lot better - the entire thing with the secret stones and dragons seemed pretty cobbled together and deus ex machina-y. After a comment someone left in a different thread I made, I found myself wishing Zelda remained trapped as a dragon at the end of the game - since they did go through a lot of effort trying to drive home the point that it was a permanent change. This would then both make her sacrifice feel a lot more significant, and be a pretty neat setup for another direct sequel - where our goal is to go on some elaborate quest involving the other three dragons, who may or may not be the literal Din, Farore, and Nayru that created the Triforce. Only at the end of that game, once we'd assembled the full Triforce (For the first time in a while), would we then be able to use its magic to save Zelda in what I think would be a much more satisfying way than how TotK actually did it.

  • Thanks for the additional context. That is pretty interesting about the bandwidth!

    So long as Lemmy succeeds in being successful long-term, in that it can grow significantly, retain users, and maintain a content stream, I do think some sort of solution here is probably inevitable. It'll be interesting to see if it ends up being PeerTube, self-hosting, or something else entirely.

  • Yeah, that - thanks. So maybe in the future, lemmy instances can opt to "federate" (or something like it?) with PeerTube and Pixelfed instances, in the process adding the option to upload directly to them from the lemmy submission page, for an experience similar to uploading a video directly to reddit?

    Helps avoid huge server space and network traffic issues for Lemmy, while populating PeerTube with what I assume is much-needed content.

  • I've completely forgotten what it is, but I remember reading in a comment a few days ago that there is something meant to replace Youtube in the fediverse. If that's true, then it might be interesting to add a way to automatically upload videos to that from the lemmy submission page.

  • I'm not entirely sure I agree the Wii U was an iteration on the Wii. Name aside, they played very differently from one another. I think Switch is closer to being an iteration on Wii U than Wii U on Wii.

    That said - the rest of your points are pretty good. They basically had no choice but to make drastic changes on the N64, and the giant change from the GameCube to the Wii was a change in strategy as a reaction to failure. Plus the points about the handhelds.

    I'm cautiously optimistic the next console will just be a better Switch, but I definitely wouldn't bet my pinky toe on it just yet.

  • I ended up making most of my money by selling spare monster parts - the fangs and such that you're meant to attach to arrows, not swords. I had hundreds of them, never used them, and they aren't significantly used in armor upgrades - selling most of what I had netted probably close to 10k rupees.

  • Don't get me wrong, I'm impressed with Lemmy - it's doing an amazing job handling the migration, its structure makes a lot more sense than I thought it did when I was a newcomer, and its functionality is both adequate and actively evolving. My wishlist is mostly minor usability details and it seems like that's something they're actively working on - even the text posts and youtube videos thing I mentioned in my previous message has already been added as a feature on lemmy.world today alone.

  • I'm having an easier time sticking to it and not visiting reddit than I thought I would. The first day was pretty sketchy with 90% of the posts being about Lemmy, reddit, or twitter - but since then it's been giving a more enjoyable experience.

    It probably helps that I'm making an effort to post and comment, which I never really did on reddit.

    As Lemmy grows I'd like to see more niche communities take off, similar to how there was "a subreddit for everything".

    I do have a big wishlist for site functionality changes though. A big sore spot is that youtube videos and text posts can't open in-line on the front page.

  • What I really want from the UI is for it to be more like the 3DS. I just wanna customize my games into a 2D grid. With folders.

    I fully accept that this feature is essentially pointless, and that the current system works for 95% of use cases, including my own - it's just an aesthetic preference.