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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ZA
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  • They used to encourage people to use a serial cable to program them. I remember when I got my Roomba nearly ten years ago, it came with a little pamphlet advertising their educational platform robot, which was basically a Roomba without the vacuum cleaning stuff. I think they intended it to be sort of the next step up from LEGO Mindstorm or something. But at the bottom of that pamphlet, there was a paragraph that basically said "hey you can get this educational robot, buuuut, the one you just bought has the exact same connections, firmware, and hardware 👀👀👀"

  • I can't answer for anyone but myself, and I'm not European, but I absolutely trust government more than anonymous obsessive Internet people. At least governments are theoretically held in check by those they govern. Internet randos don't play by anyone's rules but their own.

  • Ok I'm talking about fiat currency as a concept though, not the USD specifically.

    If your point is that fiat currencies are still vulnerable to some instability, then sure, I guess I agree, but fiat currencies are still orders of magnitude more stable than cryptocurrencies.

  • Basically all modern money is based on faith, including crypto.

    Ok, sure, however, fiat currencies are based on the faith that there's at least one entire nation that you can use your currency in, and is motivated to ensure their currency is worth something, and has some semblance of stability. Crypto is based on the faith that there's other dumbasses out there that will agree with you that these particular bits hold value for some reason.

  • I think Wreck It Ralph was a success because it explicitly wasn't based on a real video game, more just the idea of video games, with cute little references to real games. Starting off with original IP means you don't have an incredibly dedicated fanbase that can pick apart all the inaccuracies in your lore and character portrayals, which lowers the stakes a ton.

    Making a Zelda game is risky because there are a ton of people out there with preconceived notions of how Zelda and Link are supposed to be portrayed, how the world is supposed to be portrayed, and the history of that world. If they get any of that wrong, those people are gonna be big mad. The stakes are much higher there.