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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)XA
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  • Unfortunately not really.

    The problem is that the artstyle is usually thrown out the window with these kinds of mods. They all end up looking very similar because of the amount of work you have to put in to make it look acceptable.

    Not to mention, the hacky nature of RTX Remix is very limiting and the implementation is not very good to begin with (and very hard to use as a result).

    I hadn't caught up with NVIDIA's RTX Remix SDK stuff but I plan on taking a look at this myself and do a more in-depth render integration with something (be it the Remix DXVK fork itself or something like UE5). I mod BlackBox NFS games extensively and I plan on cooking something up that is technically better than anything before.

  • You're mostly correct. People here don't take Windows praise lightly.

    NT is probably the best part about Windows. If you're gonna complain about Windows, the kernel is the last thing to complain about.

    As you've said, there are things that are still better about NT to this day;

    • OOM conditions are way better - system continues to run mostly fine after emergency swapping memory pages into the page file. No crashes, just a freeze until the OS swaps stuff out. No data is usually lost due to this. Apps continue to run and you have the chance to save and reboot your machine.
    • The driver architecture, as you've alluded to, is much more flexible. No need to rebuild a DKMS module every time the kernel updates. The drivers are self-contained and best of all - backwards compatible. You can still use XP 64-bit drivers on modern Windows (if you ever need to)
    • Process scheduling is very good for anything equal to or lower than 64 CPU threads. Windows at its core can multitask pretty good on one thread and that scales up to a certain point.

    Most of NT stigma comes from NTFS (which has its own share of problems) and the bugcheck screens that people kept seeing (which weren't even mostly MS' fault to begin with, that was on the driver vendors).

    Mark Russinovich has some of his old talks up on his YT channel and one of them compares Linux (2.6 at the time) to NT and goes into great detail. Most of the points made there still applies to this day.

  • Not to mention - this isn't necessarily the correct place for Windows anyway. That is exactly why they standardized stuff around Vista.

    Plus - what about apps that store an ungodly amount data in there? Personally, I only keep the OS and basic app data (such as configs and cache) on the partition and nothing else.

    Then something like Minecraft comes along and it's like "humpty dumpty I'm crapping a lumpty" and stores all its data in ".minecraft" right there in your user directory.

    Then you gotta symlink stuff around and it becomes a mess...

  • From what I've been able to understand, FH4 (so I assume by extension FH5) don't use exclusive fullscreen at all, meaning that the game is technically running borderless already.

    Can you try, just as a jank workaround, open the game as usual, go to windowed mode (press alt + enter) and then resize the window to span across the screen(s)? If it works properly it should keep the proper aspect ratio and resolution.

    The only thing that comes to my mind is that the game just refuses to set the res probably because it detects Intel graphics.

    I'd look for a config/settings file and set the resolution manually in there. Maybe that's the only way.

  • I have two questions:

    1. Can you set that resolution on the desktop?
    2. Does the game support borderless windowed?

    If the answer to 1. is yes, then it should work in borderless windowed as well.

    If it doesn't work ingame but only on desktop, then the game either isn't setting the window parameters correctly (if it's actually borderless windowed) or it's actually just exclusive fullscreen.

    Lots of games nowadays don't even bother naming their modes properly anymore so "Fullscreen" now actually means borderless windowed.

    Also I recommend DXVK. Just try it for giggles, it may magically fix the issues.

    (Also that res isn't 21:9, that's even wider, because the closest to 21:9 would be 2560x1080, but that's a minor nitpick)

  • I really wish I could find time to work on the PSP port of RSDKv4 lol

    It runs at like 2 FPS currently thanks to everything being run in software mode.

    I was actually amazed at how otherwise simple it was to get running. Technically all it needed was SDL which was already on PSP.

  • In before someone tries to guilt trip you for that because "developers aren't getting money from stolen keys" and the developer isn't an indie developer but a studio owned by Microsoft or EA...

  • Technical question - does the script extender use signature/pattern scanning at all?

    It sounds to me that it may have broken because it doesn't use it.

    You could say "oh they recompiled it so the registers changed" but I highly doubt they changed the code that much or touched optimization flags.

  • It's not bad at all, actually. The interpreter is excellent and the Apple devices are fast.

    The benchmark game would be Gran Turismo, where it can lag really badly in the menus. But other than that, a lot of the games run just fine.

  • Ridge Racer

    Gran Turismo

    GTA Liberty City Stories

    GTA Vice City Stories

    God of War Ghost of Sparta

    Maybe Tekken 5 DR if you can stand playing it on a portable device.

    Loco Roco

    And if you're into Yugioh - Tag Force are some of the best games in the series.

    That's my list OTOH.

  • A little thing called the "Massive Ad client" exists in NFS Carbon, Pro Street, Undercover and even World.

    It was used to download ads off the internet and display them in the game's own billboards.

    It was also an entrypoint for a NFS World hack too lol so ripbozo EA