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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WU
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2 yr. ago

  • Do you use pillboxes? Made a huge difference for me. They have slots per day of the week. I have 5 color coded ones. 2 greens are new. 2 blues, and a red when I'm almost out. I refill everytime I fill my prescription.

  • Interesting idea to take "non-programmers (such as artists)" out of their normal professional workflows (e.g. adobe creative) and putting them in yours for the sake of productivity. What hardware are we talking about? Are you running a vm? That won't work on apple silicon. (Which creative types overwhelmingly use)

    Bonus question: You "want to develop a game" and are "considering collaborating with others"? What's the scale and where are we at with making the game? Because worrying about your team's workflow sounds a lot like having that $10 million idea and buying a domain name before writing a line of code.

    That said, I've done this kind of thing before. Pick something. Anything. And write scripts to automate most of it. You will never get a 100% turn key solution, and everything has a tradeoff. Solve enough of the problem and go work on your game.