Skip Navigation

Posts
0
Comments
54
Joined
1 yr. ago

  • I would make a game like Anthem, but good. I loved many aspects of that game: the exosuits, the co-op focused gameplay, the open world, and yes, I like looter shooters.

    Other things I would do: -Combat/traversal would be a bit more ground-based. There would be jet-assisted jumping and maybe limited flight, but not sustained flight -A modular weapon system. Take a base handgun/long gun/launcher/etc and modify it to be rapid-fire, scatter shot, sniper, target-chaining, or whatever else. -A post-apocalyptic world with a harsh environment that requires vehicles or exosuits to get around in outside of established towns/shelters.

    Other game Ideas I had: -A single-player story-driven game where you play as a battlemage in your nation's military. The setting would be somewhat modern-day with magic. Due to the presence of magic, guns would be extremely limited or nonexistent, and I think would be an interesting idea to explore. -A gacha game without the gacha. I like games like Genshin Impact with the open world, exploration, characters to collect, team building, and regular content updates, but without the predatory monetization and focus on dull grinding and daily-logins to drive engagement. I'm not sure how feasible this would be without the amount of revenue a gacha game brings in, though. MMOs kinda do this, but I would want to build my own party, rather than play a single character.

  • I used to work help desk, so I've had lots of practice with patience of this sort, but I have come close a fair number of occasions. My company hires retired folk for some part-time positions, and I was helping one of them reset their password. I was on this call for 45 minutes because he couldn't type the default password correctly, eventually his manager came by and helped him type it in and make a new one (against corporate security policy, but I was so done by then that I didn't argue).

    One thing I learned while working there is that most people, regardless of age or anything else, know exactly enough about computers to perform their job role, and as soon as they encounter anything slightly outside of their knowledge, it's freakout time.

  • It would make good business sense to drop Craftopia, but kind of a shitty move imo. Many people bought it with the hope that the devs would finish it.
    I tend to avoid early access titles for mainly this reason, and am specifically waiting on Palworld to hit 1.0 because of how Craftopia development was handled.

  • For Fallout 4, in no particular order: Troubled Waters Pickman's Gift Here There be Monsters The Big Dig Last Voyage of the U.S.S Constitution Hole in the Wall Silver Shroud Cabot House Spectacle Island - while not a quest, this is a good settlement area if you're into settlement building

    A bit off topic, but if you have access to mods, there are some great quest mods for Fallout 4. I didn't do much with modding for 3 or NV.

  • This is correct, but you still have to get up super early.

  • MHW was great, but I feel I can't go back after playing Rise since the combat is much improved imo. I did feel the larger maps and tracking mechanic made World a better overall experience, though. Also, wirebugs > slinger.

  • Yep, my thoughts exactly. The last "physical" PC game I bought was Mass Effect Andromeda, and it was just a box with a code. I still buy physical Switch games, though, but partially because I get them with Amazon reward points, which sadly aren't usable on digital items.

  • MMO player, here. Give me 100 gofer, kill things, or escort quests (okay, maybe only a couple escort), and I'll be happy, as long as I get a few pennies and a marginal upgrade every so often.

    In all seriousness, I call these types of games "run around and do things" games, where the gameplay is fun and the world is interesting, so the quests are mostly just there to nudge you in various directions.

  • I have a couple hundred hrs in and I would definitely say it's good. It's clear the devs care about making a good game, rather than just a financially successful one. If you're into ARPGs, it's worth the asking price.

    It's worth noting that with the 1.0 launch, there have been connection and loading issues, but they're working through them and should (hopefully) be resolved soon.

    Edit: I should also add that complexity-wise, it strikes a happy medium between Path of Exile and Diablo 4. There is a lot of customization depth between passives and skills, but it doesn't feel like you need a college degree just to theorycraft a build. You can also reset all passive and skill points, so you're free to experiment.

  • Per the article, it's sold 15M copies, with an additional 10M players on Xbox.

  • I picked up the game about a month ago in prep for 1.0, and have been having a blast with it. So many of the features and design decisions made show that the devs truly care about their game and are striving to make it good, rather than just financially successful. The game is $35 USD and well worth the asking price IMO. While there is an in-game cash shop, it's all cosmetic and can be easily ignored.

  • I was looking forward to this one for months, but shipping it with nProtect Gameguard rootkit is a hard pass.