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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WH
Posts
47
Comments
313
Joined
4 mo. ago

  • Then whomever tested it "to death" wasn't particularly comprehensive. I speak from more than a little personal experience.

    Of course it won't help in every case, nor did I claim it would. That's not the point, and your contrarianism doesn't help anyone. Good day.

  • Lots of people comment on this subject pointing out that some games don't run on Linux, and conclude that Linux is still behind Windows. This fails to recognize a distinct advantage that Linux has: More efficient use of hardware.

    If your system doesn't have an especially fast SSD or lots of RAM, you might find that Linux gives a better gaming experience. It can often do more with less.

    Edit to add: When I consider the fact that we're mostly talking about games designed and built just for Windows, I find this really damn impressive. And it just keeps getting better.

  • The OGs like Wolf3D and Doom did not even have mouse support for aiming until much later.

    I don't think this is true, at least not for the original PC Doom, but I don't have a record of it handy. shrug

  • You linked to https://lemmy.zip/c/BoardGameArena, which is usually fine, but sometimes causes issues for users who are not on lemmy.zip.

    It takes (most) people away from their home instance, to another one where they are no longer logged in and their preferences are not applied. Better to use a ! link.

  • I think you can set the WINEDEBUG=+eventlog environment variable to make Windows Event Log entries appear on stderr (the standard error stream). You can normally see this output if you run Steam from a terminal window. You may be able to redirect it to a file using Steam launch options, but I've never tried it.

  • The log is a plain text file. No special viewer needed.

    Environment VariableDescription
    PROTON_LOGConvenience method for dumping a useful debug log to $PROTON_LOG_DIR/steam-$APPID.log. Set to 1 to enable default logging, or set to a string to be appended to the default WINEDEBUG channels.
    PROTON_LOG_DIROutput log files into the directory specified. Defaults to your home directory.

    https://github.com/ValveSoftware/Proton/#runtime-config-options

  • It makes perfect sense to me that people who suffer abuse or neglect when young would develop a deep-rooted drive to look out for themselves first and foremost. It would be (literally, socially, and emotionally) a survival mechanism. Unfortunately, it would leave less room than others might have for empathy.

    I don't imagine this would ever go away completely, even if their situation improved by adulthood.

  • I did call out data density in my first comment. Did you somehow miss that? Not all things that need storing are megabytes in size, though.

    Why would you assume that paper means punch cards? Printers can store far more than a machine word on a page, are relatively cheap, and are widely available. For some things, this can be superior to both magnetic and flash storage.

  • IMHO, two hours is not nearly enough to get a feel for a game. At least, not for the sorts of games I tend to play. I spend longer than that just working through initial technical issues, configuration, and (in games that have one) the character generator.

    I have to conclude that Steam's return window is either intended to be just enough to see if you can get it running, or as much as Valve could talk publishers into tolerating.

  • I know I didn’t put adaptive in there, but that is what I meant when I said the triggers don’t work.

    Yes, I understood, but I wanted to clarify for the sake of other readers who wouldn't. Most people who don't have a DualSense don't know about its adaptive triggers, since they're not a common feature on game controllers and not used by most games.

    And how do you get the touchpad to work? I can get the buttons on it to work, but I haven’t gotten the mouse-like touch input to actually work, despite being able to map it.

    On the desktop, I didn't have to do a thing. It was automatically recognized when I connected the device, and I could move the mouse pointer and click right away. (I ended up disabling it in Xfce, because it sometimes got in my way.)

    In Steam, I usually remap areas of it to produce keyboard events (useful in Elite Dangerous), but I think it can also be mapped as a mouse. I haven't fiddled with Steam Input's many options in a while.