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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WH
Posts
3
Comments
163
Joined
2 yr. ago

  • They'd block whole domains and IPs (or put a wrong regexp mask banning random resources as well) because they aren't competent and ISPs are compliant. Find more ways to access content, use more small websites like fediverse and keep an ear to the question if their black boxes are also reading into your stuff, hence their bill for backdoors in cryptography.

  • Planning. They had set a goal, a deadline, a budget, assigned teams. To get some predictable result.

    If a buggy mess isn't their goal, they fucked up something else on their multiple releases. Like not meating deadlines and leaving little time to test and fix things. Or not having clear communication between departments. Or scrapping things they can't implement in a hurry to launch at least some build (to fix it later?).

    Their games are impressive and individual parts of them are cool. But why are they so janky as a whole? And do they just accept it?

    Besides the old corpse of an engine and it's CS, they have challenges like creating a big open-world with NPCs to qualify as a Beth-game, to update visuals and physics every time, to stay relevant with new trends in industry. But they still decide they would make it – and then launch F76 as it is.

    It's not toxic to say their production cycle is fucked and they sell betas. No shame in buying and enjoying them too. Why to defend them on repeated failure to deliver a working product tho?

  • Their games are great meaning they are skilled at that AND they are mismanaged to ship undercooked products every time.

    They aren't alone in that. But there are still products where bugs are a rare occasion rather than a part of their brand. They sell millions of copies, but keep doing that. It is right to point out Bethesda sucks in that department.

  • Having an account on a downed is bad since if it's down it blocks your interactions everywhere. Log into another instance and use it. You still create content for that instance.

    That's another big question for the fediverse: if there should be privacy oriented instancies to register, other than those you visit. One Mastodone one was SWATed by FBI, so it'd be an organic development to disperse even further.

  • Openworld\sandbox: Minecraft.

    It didn't invent things, but it made the most of it's raw components like proc. generation, crafting, impacting world by just placing a block, implementing basic algorythms into the game by redstone and modblock (?). And it bssically created the indie market.

    Old role-playing: BG \ NWN (IDK what defines RPGs now)

    Adapted tapletop systems, created an environment for your own modules, a big inspiration in this genre.

    Sports: Unreal Tournament \ Quake 3 \ Counter Strike 1.6

    That's when cybersports start to be known by masses and whole games begin to be made exclusively for it. Not ideal, but highly refined competitive games that made a huge impact on how games are made.

  • They found that the colors could be removed during the depolymerization process, making the plastics recyclable and more sustainable.

    It sounds like an interesting study, but would it affect anything? If something, it further enables plastic production (after a minor PR stunt on making some bottles colorless), while most of it ends up in the landfills after exactly one use mixed with everything else. Production of excessive products is unsustainable, recycling comes after we couldn't escape it.

  • Demand in resources, contracts to industry and stripping people of rights and independence can be very benificial to them. Well-managed constant struggle is a way to achieve that. It sure needs planning ahead and controlling the state, but they do that to some degree anyway.