As someone in the dev team for a "business app", we probably know about most or all of them, but they're just not important enough for anyone in management to prioritize them as part of a sprint. It's also possible no one has given us reproducible steps to make them happen, so we just straight up don't know what to fix. Usually the former though.
They don't even have to go down. Staying stable or even going up at a consistent rate are both considered failure states, or at least unfavorable. If the rate of growth is not itself growing then they start worrying.
Do you use it in dark mode with a completely black background and white text? You get pretty nasty retinal afterimages from closely clustered bright spots like that, and can make the center of your vision blurry/hazy for a few seconds to minutes. It's a harmless temporary effect, but can be a minor annoyance.
No, because it's not poorly processing anything. It's not even really a bug. It's doing exactly what it's supposed to do, spit out words in the "shape" of an appropriate response to whatever was just said
Neither of those points invalidate the idea presented.
Just because it's not a uniform distribution doesn't mean the average changes. Most people learning a thing earlier in life doesn't change the average rate. Even if literally every single person learned a given fact on their ninth birthday, that still averages out to the same rate.
As for your second point, you're conflating "things everyone knows" with "knowing everything". Obviously people who are 80 still don't know everything, but it's not unreasonable to assume they share a pool of common knowledge most of which was accumulated in their early life.
And even if both of those things were valid criticisms, the thing you're calling out as "inaccurate pseudoscience" is the suggestion that people shouldn't be ridiculed for not knowing things, rather we should enjoy the opportunity to share knowledge.
If you're paying for 100mbps, and the person you're talking to is paying for 100mpbs, and you're not consistently getting 100mbps between you, then at least one of you is getting ripped off.
That's only really true of you're relatively close to each other on the same ISP. The father apart and the more hops you need to make the less likely it becomes, through no fault of your ISP.
It's a delusion that including that link on your posts carries additional power of copyright on the content of the post under the terms of the linked license and will somehow stop any commercial entity from harvesting that data.
Totally agree that a lot of them are poor implementations. Or just have a terrible UX such that it's almost guaranteed that a layperson is going to set it up badly and have a degraded experience that they've convinced themselves is good. Obviously the "correct" thing to do is check every box for "enhancements", right?
Gaming peripheral software supplied by the OEM being bad is probably the least surprising thing I'm likely to read all day.
As for stereo sounding better, I think in the purest sense that's always going to be true. Any kind of processing is going to alter the audio to some degree away from the original "intent". A pure triangle wave from a NES isn't going to be a pure triangle wave after it goes through any HRTF, good, bad, or otherwise. If you want your sound to be clean then yes, avoid extra processing at all costs.
First, I apologise for assuming you were uninformed. That's clearly not the case.
I agree that if a game has its own headphone surround solution then that's preferable to anything external to the game. And yes, turning on both just mangles your sound and should not ever be done.
A theoretical game that doesn't have its own HRTF doesn't need to provide full soundscape details for a external virtual surround to work though. It just won't be as good. If the game can output 7.1 audio but lacks HRTF for headphones the processor can at least use the surround channel positions to inform an HRTF, so that the right rear channel sounds like it's behind you and to the right, etc. If the game is stereo only, maybe you want your NES emulator audio to sound like it's coming from the screen in front of you instead of strapped to your head.
All that aside though, OP also didn't mention games. Maybe he's got some DTS7.1 movies he wants to watch, in which case HRTF by channel position is the only option.
Right, so keep personal data out of the training set and use it only in the easily readable and editable context. It'll still "hallucinate" details about people if you ask it for details about people, but those people are fictitious.
LLMs don't actually store any of their training data, though. And any data being held in context is easily accessible and can be wiped or edited to remove personal data as necessary.
I believe that you had issues. I can also easily believe that ASUS makes a board or windows drivers/software prone to problems. The specific cause you claim to have identified is simply absurd.
As someone in the dev team for a "business app", we probably know about most or all of them, but they're just not important enough for anyone in management to prioritize them as part of a sprint. It's also possible no one has given us reproducible steps to make them happen, so we just straight up don't know what to fix. Usually the former though.