If we're allowing Trilogy as one game then I'm going to step out a bit and go with AM2R. It's extremely good and not "for a fan remake", just straight up good.
If we're talking single games made/published by Nintendo I'd go with Dread for 2D. I played through that 3-4 times back to back when it came out which was a totally new behavior for me. For 3D it's Prime 1, still the best 3D example of the genre.
Wait... what? A cursory search suggests no series revival or anything, just this game based on a single season animated show from 1991. I mean, I definitely watched it as a kid and 100% approve but still... what?!
Fallout 3 Wanderers Edition always comes to mind for making that game so much better to play and more stable than the base game. I wouldn't replay FO3 any other way
Elden Ring Seamless Co-op is what ER co-op should have been to begin with. God it's so good I put another couple hundred hours in to replay every inch of ER+DLC with a friend.
It took Valve years to build Steam into the juggernaut it is based on maximizing customer value and minimizing friction. Years! Like multiple of them! Who has time for that! I need my profits this quarter!
That's unfortunate. It sounds like they recognized the burnout, that their new project was poorly scoped and would not be completed without further damaging personal relationships, so they pulled the plug. A healthy decision IMO. I wonder if any other small developers following up an initial big success need to learn from this? 🍒
Staying on the Zelda tip, I'll always have a place in my heart for Crystalis (1990) on the NES. More linear than Zelda but with significantly more RPG elements worked in.
If you want to get even more obscure, both Neutopia (1989) and Neutopia II (1991) for the TG-16 are great! Extremely obvious Zelda inspiration but they hold up well on their own merits.
That's an interesting perspective. Please enjoy having our stupid bullshit slightly further away from your face for a while! My only option is sticking my head in this hole in the ground.
One of my strongest gaming memories growing up was beating Silver Star Story sitting in a cramped hotel room in the middle of a Minnesota blizzard. My parents let me lug along my PSX on this road trip and I beat the last boss on last possible hit. Like everyone dead but the main character, if I didn't win this round then the boss would wipe me next time around. I had a full on throw the controller in the air, run circles around the 6' of open floor space in the hotel room, kind of celebration. My parents... didn't get it, but that's okay 😆
I never did get around to finishing Eternal Blue. Maybe this will be my excuse to pick it up again.
Woah screen is seeing active development again? There was like a decade where it stagnated. So much so that different distros were packaging different custom feature patches (IIRC only Ubuntu had a vertical split patch by default?) Looking at it now, the new screen maintainers had to skip a version to not conflict with forks that had become popular.
When tmux stabilized I jumped ship immediately and never looked back.
For terminal/editor I went through CodingFont and ended up on Noto Sans Mono. Before that I used Source Code Pro for years. Both patched for nerd fonts, obviously.
I don't know what you mean "I've had that unplayed game for 17 years," I'm going to play it next, (after this one I'm about to buy replaying this old one for the fifth time.)
"I see you XcQ" or "XcQ I see you". It's not the best mnemonic but it has served me well