I found some of the side stories to be a bit more compelling than the main one. the movement and action felt a little bit better than fo4.
The settlements thing is wild. How could they have you sink any time into that when the game pushes you repeatedly towards NG+?!
And I love how the highest difficulty just makes everything into a bullet sponge. Nothing besides that feels more difficult; enemies aren't more cunning, aggressive or accurate. Stealth and speech checks felt pretty much unchanged.
I think the ship combat and boarding could be spun off into a standalone mini-game. NMS is a clunky, goofy time but it's funny how it managed to get interplanetary travel down on day one.
I'm inclined to disagree but perhaps I'm just jaded by prior entries built against that engine. With that said, it's pretty unique to starfield that curiosity is never rewarded in this supposedly vast universe.
Higher end phones have the capability to gear down to 1hz to save power on static representation. Would be nice to see that on notebook eDP and hell, even with dekstop monitors too.
Appreciate the heads up. I don't have a particular need for secureboot on the workstation I have in mind so I suppose I can just leave that disabled for now.
FSR already incorporates CAS towards the end of the scaling process. The Adrenalin equivalent is called RIS but applies CAS to the entire rendered frame. I believe some apps allow you to tune CAS individually (2077 comes to mind?)
You know I'm kind of amazed that Starfield has a 10k (24hr peak) playerbase according to SteamDB. Comparatively speaking, it's doing better than other dumpster fires like halo infinite
Up until relatively recently, it was great to see that Vulkan and DX12 were in a practically even split.
Still great to see that some of the best talent in terms of visual fideltiy showcases Vulkan, like rdr2 (originally defaulted to dx12, now vulkan), doom eternal and so on. Fully expect the next GTA to.
stadia was derp but it forced interested publishers to get acquainted with vk. I think it ended up doing more good for the industry in the end as a failure, rather than harm by succeeding and locking subscribers into such a restrictive game "ownership" paradigm.
Good for them if it help eliminate the mark up of displays advertising gsync ultimate. I have my doubts but it'd make sense if they're no longer using dedicated boards with FPGAs and RAM.
One has to wonder if VESA will further their VRR standard to support refresh rates as low as 1Hz
If you intend to keep this platform for a while longer then for sure grab a Vermeer x3d. I think you'll feel a pretty decent improvement in 1% and .1% lows
With that said, I'm not sure if cyberpunk in particular will benefit too much from this. If that's your primary motivator for upgrading, then maybe hold off until you want to move on to a DDR5 (or later) platform?
Anecdotes aren't data. It's not difficult to find comparative pricing information. I think you would generally find this is untrue, though it's worth considering regional pricing.
no CUDA
EULA violation. This one is cut and dry. You could have made a better point about the state of ROCm (narrow product and platform support, poor documentation, library gaps in HIP).
I found some of the side stories to be a bit more compelling than the main one. the movement and action felt a little bit better than fo4.
The settlements thing is wild. How could they have you sink any time into that when the game pushes you repeatedly towards NG+?!
And I love how the highest difficulty just makes everything into a bullet sponge. Nothing besides that feels more difficult; enemies aren't more cunning, aggressive or accurate. Stealth and speech checks felt pretty much unchanged.
I think the ship combat and boarding could be spun off into a standalone mini-game. NMS is a clunky, goofy time but it's funny how it managed to get interplanetary travel down on day one.