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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)VL
Posts
2
Comments
422
Joined
2 yr. ago

  • 1: Abandon regulations. If corporations don't have to invest into safety, ecology and such stuff they have lower production costs which can mean lower prices.

    I think corporations have pretty clearly demonstrated an unwillingness to pass savings in their production chain on to the consumer. For example, very few items have gone back down to their pre-pandemic price point, even though scarcity and supply chain issues from COVID have largely resolved.

  • This was inevitable as soon as games started getting the budgets of blockbuster movies. No one wants to invest that much money into a project without getting some oversight and control in return.

    Of course, very, very few people who have access to that kind of cash have any design sense whatsoever, and even fewer understand the creative process, or what makes games "good"... so they ask for shit that they think will be "safe" money-makers, and we get what we get: endless, samey, soulless shlock.

  • The one advantage I can think of to this approach is that it makes it harder to "snowball".

    Civ VI had a big problem with this were you'd end up so far ahead by 1000 AD that you were all but guaranteed to win the game... but you'd still have to play through multiple ages to get to the end and there would be very little challenge left for the multiple hours it would take to grind through to the end. I think I got bored and just restarted more often than I actually finished games in Civ VI because of this.

    If you have multiple soft resets along the way, I could maybe see that giving the devs some ability to reset the "power curve" periodically so that you're always dealing with some manner of challenge as you move from age to age.