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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)VE
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5 yr. ago

  • If you're on a high-refresh display, the GPU acceleration allows for much faster updates. Makes it feel much smoother. It's of course not needed, but neither is a lot of stuff we do.

  • Stray was so mid... If it didn't have cute cats it would have been forgotten instantly.

    I was most flabbergasted by the fact that you never hunt anything!! What a miss! How do you make a game where you play as a cat without any stealth stalking of prey??

  • Hmmm, something isn't adding up here. While there are a couple places where the combat is annoying, it's really only the bosses and maybe a few enemies in the endgame.

    The blobs absolutely have tells, I can't remember what they are but they exist. If you've played literally any action game before you should be able to beat that enemy pretty easily, it sounds like you were pressing the wrong button to dodge or something.

  • This does look a lot more faithful to the gameplay of the original than that weird mobile game they made a couple years ago. I'm sure the move to 3d means the precision won't be quite as demanding, but hopefully the extra dimension will make up for that with interesting new challenges.

  • I've already been in the industry, but it's really not feasible at this time to get decent jobs without degrees I feel... The competition has really increased in the last few years and with AI putting pressure on everyone it's only gotten worse. I'm pivoting to a field that's not susceptible to idiots replacing me with a bad machine.

  • Reaper is another good DAW that runs natively.

    Blender has great video editing capabilities. There's also KDenLive and a few other native video editors.

    CAD is harder unless you're okay with switching to a parametric design flow with FreeCAD.

  • The chopping/grip advice is missing a critical component: your two farthest forward knuckles on your non-knife hand should be contacting the knife blade at all times. This gives you precise control and you know exactly where the cutting surface is. It takes a lot of practice to do properly, but that is how the pros do it. I recommend this video from Jacques Pepin for an example: https://youtu.be/nffGuGwCE3E