Classic no-thought throwaway line that dismisses the massive accomplishments already made. Literally, you can go play the game right now and it's better than Elite Dangerous, for a lower price.
I love how it gets called "vaporware" when it's a playable product with more gameplay than many MMOs. I'm also very grateful to the whales for providing the funds to develop the game.
Glad you acknowledge the major problem. I found that once you realize how little there actually is to do in every system, and how similar it all feels, the illusion is destroyed and there's very little besides PvP that's still interesting. If they could somehow roll in some of the bigger systems from EVE Online that would be sick, but the expansions have shown that mostly what they care about is having an easily maintainable product, not an exciting one.
The E:D devs shit in every existing player's mouth when the first paid expansion dropped, and they've never fixed their abusive pricing model. You're actively punished for being a legacy user.
I probably would have bitten the bullet and kept playing if the game wasn't incredibly shallow, though. Somehow it manages to still be that way after several content expansions... Everything is a novelty that gets repetitive the second time you do it, and the variance between systems is frankly embarrassing. PvP is the only facet that has any real replay value, and I'd rather dogfight in Star Citizen.
Star Citizen is the only modern game that I've got any hope for. It's still years from being a proper game, but in the meantime you can have a surprising amount of fun in the persistent universe, assuming you can run it at acceptable framerates.
It gets a ton of hate, which I think is pretty unjustified given that it's the single most ambitious gaming project ever, and the progress they've made with in-house tools is frankly amazing. Just don't go dropping hundreds on ships and you won't have anything to regret.
I don't find it very inefficient. There's also plenty of customization. This is a pretty specious comparison; on iOS you literally pay money a la carte for minor customization options. On GNOME, you might have to turn to less-supported third party extensions, or God forbid do some very minor config file or command line work. Far less than you'd need to do to do something similar in a tiling wm, of course... And most things that end users who just want to actually use their computer might care about are supported already. The system tray is the single feature I think is glaringly missing from GNOME currently, hopefully they'll get that officially supported soon.
Kind of weird to get so bent out of shape about some people choosing to use a certain interface.
Find a cheat sheet. There are hundreds out there -- you probably want one for basic terminal commands, and one for whatever package manager you're currently using.
The history command is also great if it's something you do fairly often, but not often enough to remember clearly.
Animal well is great, but still has one massive problem; the keyboard controls can't be rebound, which is an absolutely unforgivable miss in 2024. Beat the game but had to use a controller... I really don't understand why he still hasn't added this basic feature.
If Discord isn't already selling server chat logs as training data, they're gonna start soon.