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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)VA
Posts
1
Comments
53
Joined
2 yr. ago

  • you’ve been able to fucking play it for a decade

    tech demo out = game is playable, unbeatable logic

    If they said they released it years ago and called these all “updates” you’d have nothing to bitch about

    It's not about what the developers say the state of the game is, it's about what's actually out and playable - and for Star Citizen, last time I checked it's some barebones version with one planet, bajillion missing features, 200000000$ ships and in general a buggy mess

    You star citizen fans are insufferable. I get spammed with these videos, ads and articles hyping up the game for being the best thing ever, always claiming the next update to be some gamechanger but it's still the same unfinished garbage. Love how every time someone mentions the absolutely disgusting monetisation, it goes in one ear and out the other.

    Now get back to licking chris robert's shoes, you've missed a spot

  • If you want to rant about GPU prices, why randomly call out one/two specific games? Not like it doesn't apply to any other modern release. I don't get this post

    Also I looked up some benchmarks and you can get 60FPS on medium with an RX 6600 (about 200 USD curently in the US) in both finals & helldivers. Could possibly get away with a cheaper card on Low settings

  • The numbers this game pulled during the nextfest have me on edge... it often took me 5 minutes to find a match even when there was just one playable mode and, I assume, no skill-based matchmaking.

    It's gonna release for 20 USD, which I much prefer to the free to play model but at the same time I'm really not sure the game can launch into a stable population without that influx of free players

  • Tried to get into fighting games on a keyboard, could not perform any motion input after an hour of trying, not even a quartercircle. Finally looked it up online and realized you're supposed to drag your finger across the keys, not tap them. Really embarassing

    Put like 20hrs into Borderlands 2, really wanted to like the game but I kept getting my teeth smashed in even though I watched guides, used a meta build, tried different characters etc. Then I tried multiplayer with some friends & observed one of them stop progressing to farm some unremarkable zone. After a while she got a specific legendary weapon and proceeded to instantly destroy everything for the next hour+. Finally realized I was approaching the game like it was a narrative FPS when in reality it's an ARPG.

  • Ouroboros - an RPGmaker game where the protagonist is trapped in a looping simulation and tries to escape without alerting his captors. Short and sweet, perfectly executes the power fantasy of being a hyper competent rational character who's gone completely emotionally numb after living for thousands of years. It's an adult game and features some sex scenes but they're not important and I think they can even be turned off. It goes on an 80% discount every steam sale.

  • Can't stand media that thrusts you into a zany, fantastical world where completely insane shit happens constantly, nothing makes sense, there's no consistency and you're supposed to somehow keep going through the fever dream of a setting for however many hours before you can piece together what's actually going on and become invested

    Needless to say I bounced off Nier: Automata really hard

  • Not OP but I think this needs to be said - it's not that it's a pokemon-like game that just happens to randomly include super out of place looking modern weapons for the hell of it. It's a game with sweatshop labour, eating your pals, pals eating other pals, cannibalism, poaching, death from overwork, all sorts of messed up lore etc. The guns aren't an outlier, they're a fitting part of the game's zany atmosphere

  • It's an open world survival game where you wake up on the beach of a mysterious island and need to scavenge resouces, explore, build bases and tame monsters to fight for you. You send some of the caught monsters to work in your base, they generate resources which you use to make new equipment to fight and catch stronger pals, eventually reaching the point where you have a powerful team that can take on dungeons and bosses who you want to defeat for story reasons. I think the game's strong points are the base automation and the variety of pals.

    It's also got co-op and 32 player public servers

  • If you don't directly pay for a product but engage with it, you are still supporting it. You are driving up user metrics, generating ad revenue, creating content for others (videogames, social media). It's complete nonsense to claim you are against something but then continue to use it

    This does apply to the current Reddit situation but I formulated this view a while back after quitting Gacha games, people playing those titles looooooove talking about how they would never pay a penny due to the evil monetization but they have no qualms about recruiting friends, writing positive reviews, being content for paying players to lord over, creating guilds etc.