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378
Joined
2 yr. ago

  • This is a hot take if I've ever seen one. I may disagree with this particular action but supporting companies that make games I want to play and are demonstrably fun is never morally wrong.

    The world is more complex than that.

  • I'm genuinely not sure what you're hoping to accomplish with that argument.

    The fact checkers call them on that stuff, yes. The reliability ratings are based partially on how the editors react when they get it wrong and the NYT pretty famously apologizes and publishes updates when it happens.

  • It's a class warfare anthem, yes. But it's sung by somebody who actively and openly supports the party that is most egregiously anti-working class right now.

    It's most likely that 30 years ago he wasn't as well off as he is now and has had a change of heart in his older age. My point is that he likely doesn't fully agree with the messaging anymore as he is in fact now quietly rich and voting against the poor.

  • The core of your argument seems to be 2 separate incidents that are 20 years apart. The WMD article series is one of many series that were released by different outlets at the time because the Whitehouse did make such claims.

    I don't know enough about the most recent article to form a serious opinion, but I did read the intercept link you posted and it appears to be entirely sourced by an interview with somebody who was fired for expressing bias outside of work. I also clicked the democracy now link and its just a paragraph stating that the intercept wrote the article in the first link but doesn't provide anything else.

    I'm not sure these two incidents are enough of an indictment against the NYT to sway me at all. News outlets get it wrong sometimes. The question is how they handle it afterwards and 2 incidents in 20 years is hardly a pattern. The NYT is definitely leaning slightly left but is generally considered to be highly factual by most fact checkers that I've seen.

  • I'll preface this by saying that in no way do I expect that ES6 will shine more than Starfield and nothing I'm about to say should be construed as such.

    I personally think that Starfield isn't a good representation of what modern Bethesda will do with ES6. Starfield is the first time any of the major players had been involved in a totally new IP.

    Skyrim was mechanically good enough, but it was only interesting because it was built in a world that was already rich with lore. It built upon a strong foundation of interesting concepts, conflict, and history to move a timeline forward and on top of that allowed for modders to easily expand it further.

    Fallout 3 and 4 followed the same formula as Skyrim. Build a mechanically good enough game built on a rich world and allow modders to expand it.

    Fallout 76 was the first departure from building on what was already there and it was a disaster because it wasn't mechanically good enough.

    Starfield is a new departure by making something that's mechanically good enough but also needing to build a whole universe from scratch which left it feeling dull for many.

    ES6 represents an opportunity for Bethesda to go back to the formula that worked for them until now. There is a big risk that they will further streamline the gameplay making it less deep as they have done with every generation, but it's not a guarantee at this point in time.

  • I do think the argument of a maximum value to contribution is more difficult to make with an artist as the example. Especially one as prevalent as Taylor Swift.

    Art is intended to illicit emotions from people. Music in particular continues to illicit those emotions from years after it is released.

    Are we then saying that the value of people feeling joy has a cap?

    I don't necessarily disagree with capping the income of an artist. I'm just pointing to the danger of using them as an example.

  • As a senior engineer recently turned manager I hear this type of mentality from most of my junior all the way up to senior devs.

    The only thing I'd suggest to you is spend some time digging into the tools you're building outside of the project you're working on. Just to get a general understanding of how the pieces fit together. Definitely do it during work hours, though. I'm in no way suggesting outside of work, here. Once you've spent enough time digging, you'll surprise yourself in how effective you get at answering questions.