Not where I live. Instead of new stuff we got regressions (see my other comment).
Do you also get audible alerts when approaching a speed camera? TomTom also has a feature for average speed measurements where it calculates your average speed between the two cameras. Great feature if you are unsure of where you are instead of dropping your speed to be “safe” (and annoy everyone behind you).
“Mobile home dragged away” isn’t exactly an interesting part of this.
Yeah, uhm. The devastation is a bit worse than that…
A hydro power plant dam burst today (https://www.nrk.no/video/b946703e-6681-4520-8ca4-a0d0377d7a66), houses taken by mudslide or flood slides, houses and cars flooded, all major roads between the big cities, except one, is blocked or closed somewhere along the route.
Train tracks and a train bridge taken out. Roads wiped out.
They said in the beginning it was a “one in 25 years” flood, now it’s one in 500.
And it’s not really winds that are problematic, just the sheer amount of rain.
Personally I’m a huge fan of TomTom Go. It’s free to try out, but costs money if you want to use it for anything but a negligible amount.
TomTom has really dialed in the turn by turn directions over the years, and of all the navigation software I’ve tried over the years they still reign on top.
And in a country littered with speed cameras I’m more than happy to cough up $20 a year for a family subscription.
Yup, and as far as I can tell they still require custom chips for “made for iPhone” approval.
The lighting port has one good thing though, it’s robust and easy to clean. I’ve cleaned my fair share of dirty charging ports on phones and USB-C is a bitch to clean sometimes. Really depends on what you have at hand.
Also funny to hear when people replace their phones because the USB port was dirty (cable doesn’t stick and the “phone just doesn’t charge anymore”. A toothpick and a blast of compressed air later and the phone is as good as new.
We are all different, but what can be important is to make sure you keep exposing yourself to new ideas and concepts.
Ask to be allowed to go to a conference in which you can learn new things. There are frameworks and technologies out there you might not hear about outside of those places. Things that can potentially make an aspect of your job significantly easier and make the project easier to maintain. I learned about Factory Boy this way, and man does it help save time when building tests! https://factoryboy.readthedocs.io/en/stable/
Another aspect is if the scope grows - or the success of your project grows, so does the risk of being only two developers.
Make sure the business side understands this risk. If you or the other guy decides to leave they won’t find a good resource quickly and would need to rent a resource or go without for a while.
Also, make sure that you don’t let the fact that you like the job become a sleeping pillow for salary growth. The more responsibility you put on the more you should be paid.
I’ve been where you are, now I have six devs under me and a project lead. It’s been a though, but exciting journey.
The toughest part for us has been to push to transform the rest of the company into an organization that understands and cares about software development, and to take technical debt seriously.
In the beginning the business people were like “I like the funny words you say man”, they weren’t quite so entertained when we needed to spend a small year rewriting an app that got bit bad by technical debt. The interest payments were significant.
A lot of those patches aren’t really needed if you “trust” the software that you run. Obviously, some are, but a lot of these are only interesting to exploit in shared environments.
I’m 36, not feeling the nostalgia, but then again I was always a PC gamer and never really had to struggle with the lack of support for old games.
I’ve played old games on newer hardware all the time over the years.
The most common realization is that the games were simpler and looked worse than you remembered.
Games also hold up better on PC, PS1 graphics was severely limited, and PS2 was a bit better, sure, but PC graphics were ahead of consoles.
PS3 and Xbox360 finally got to a level where the PC vs. console graphics playing-field seemed more even, and since then console graphics have been properly good in terms of value for money.
I paid more for my 3070Ti than my Series X, but I can’t really tell the difference without spending a lot of time optimizing the settings (or maybe I just need to break out other titles?).
The huge difference is that I can play any of the games I’ve bought over the years, plus most of the ones I acquired in my teenage years - if I wanted to.
Yet - what do I play? Surprise surprise - it’s not the games of yesteryear.
Obviously I’m just one data point, but considering how many gamers I surround myself with and I can’t recall when any of them wanted to play games from the 90’s that weren’t readily available console classics from Nintendo or Sega I’m not convinced it would make a huge difference if the classic games were available.
Maybe they’d sell more consoles, but people just don’t want to pay AAA money for 25-30 year old games. And it’s the games that make them money, not the consoles.
Skyrim is a game that probably deserves to be mentioned along Pink Floyd and Fleetwood Mac.
But in general comparing games and music is not that simple. Music production and recording has had high fidelity for ages. But pick up a worn cassette and put in an old tape deck and you might feel a bit what playing those old games feel like.
I think the problem with emulating a PS1 is “don’t meet (play) your heroes”.
Most of us played PS1 on dinky little CRT screens before we got used to the graphical fidelity we have these days.
Playing PS1 games on your 65" OLED will probably hurt your eyes.
It’s one of those things that you want to do because of nostalgia, but isn’t really great when it comes to it.
Besides, at the end of the day Sony is selling every PS5 they make, just like they did with the PS4 and PS3.
Adding backwards compatibility doesn’t make any financial sense as long as it’s not a killer feature that shifts sales towards Microsoft then Sony has little insensitive to do it.
They much prefer you buy those new AAA titles or subscribe to PS+.
I’m well aware of the developments, but fact is that it would be trivial to support these devices, they just choose not to.
Assuming that Apple makes “informed” decisions based on the number of active devices is just ridiculous. Apart from the abysmal 2016 and up Intel-based MBP machines there is plenty of great and capable hardware out there.
Both my 2011 MBA and 2014 MBP (late 2013 model which honestly holds up way better than my 2018 MBP) have both gone out of favor [1], but they both have SSD’s and are fully capable of running 64-bit software.
Apart from the security coprocessor for touchID there’s very little difference between these and the machines that are currently supported.
As for Apples willingness and ability to deliver software updates to earlier, but still officially supported versions of MacOS - there are considerable issues and concerns [2].
And as for Windows updates we don’t know what the future holds. Windows Vista and 8 certainly wasn’t supported for decades.
Linux distros are fine as long as you do dist-upgrades, but that’s not something most people’s grandparents, heck, even most people, are going to do even if they were able to walk into a store and actually buy a computer with Linux on it.
And as for the edge case Macs which only received four years of software updates - I’d be pissed if I was the owner of one.
Not where I live. Instead of new stuff we got regressions (see my other comment).
Do you also get audible alerts when approaching a speed camera? TomTom also has a feature for average speed measurements where it calculates your average speed between the two cameras. Great feature if you are unsure of where you are instead of dropping your speed to be “safe” (and annoy everyone behind you).