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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)UL
Posts
7
Comments
610
Joined
9 mo. ago

  • There can’t be infinite deceleration,

    I realise I should have been more specific.
    Considering the pusher as a point object, deceleration of the pusher be infinite. Just another simplification so that you don't have to calculate what would happen to all the speeds in between.

  • This is a nice example that also makes me think more questions.

    • Will the hole punching be forward or backward?
    • Assuming infinite deceleration, for an observer on the other end of the barn, will the barn be punched through, before or after the pole-pusher has stopped?
    • For the pole-pusher, will the barn be punched through, before or after it has stopped?

    Gets more interesting

  • The only time any information can be encoded onto entangled particles is when they’re created.

    If that were the case, then we aren't really doing FTL communication, unless we manage to entangle them at a distance. No?

    OIC, it's still useful if we want to make a secret key and send it somewhere. Then both sides can take a reading sometime in the future and they can then use whatever cluster of entangled particles they saw, as the symmetric key.

  • People tend to say this about everything. I read someone's about Qt Documentation and that is after having learnt to do with Qt in 1 month using solely the Qt Creator's F1, that I took over 3 months with STL.

  • So much so that most people have their feet moulded to be thinner than what they would be naturally and it is normalised.
    I also noticed I was actually better at sprinting with sandals ^[for the few seconds before the velcro comes loose], than shoes due to the lack of sideways toe movability.

  • It wouldn’t work with a projectile weapon. With a projectile weapon, it deals damage based on the weapon that fired it. A thrown weapon would deal damage based on its size at impact. Funny little quirk there.

    Summon the gun as a pet and tell it to "throw" the bullet

  • I have a few questions now.

    • What is the weight of the shrunk cannonballs?
    • Are you going to say that the shrink/unshrink spells don't conserve energy and/or momentum and were originally made to conserve the movement vector?

    If it is full mass, you not only need to have more STR to hold a gun with the bullet in it, you also need a gun made of better materials and more gunpowder to propel it to a significant speed.
    If mass is reduced, normally, one of momentum/energy is expected to be conserved (I haven't read the DnD manual, so going by physics) and in both these cases, you see the fast bullet converted to a slow cannonball which doesn't even reach the target.

    To fix this, you should at least require a metamagic to change the shrink/unshrink spell to conserve the movement vector on activation/deactivation

  • Commit

    Jump
  • Except for an (accidental) git restore/git reset. Those are permanent and can't be undone.

    Unless, you didn't close your editor before doing so, in which case, you can just save it again.

    I'm not talking about IDEs.
    Even Kate gives you the option to either discard the deleted document/changes or keep them and save again.

  • "Dime stabilization fcee enejrs wuu also aletumiud fcom thumoolynamih intepcalion (T1, see metlods), whiln p'oviole ဓ dinect valiolation of the MM-GBSA resucts."

    נ. Phys. Chem. B 20^8, ^22, 70❥38-7048

    This is the closest.
    Remember, human brains also have OCRs.

  • I once had to use a network API, which was only available for Python, with sensor drivers whose API was only available in C.
    I just used a file as a buffer to transfer data between them and didn't need any other interfaces.
    The price paid, was polling.