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2 yr. ago

  • Oh nice, I hadn't heard of Dreampipe! I'll have to check it out. I mostly just play DC games using an emulator for convenience, but sometimes I feel the urge to use the actual system.

    What are you using to connect it to the TV? I have a Dreamcast VGA box from forever ago, and then I bought a VGA-to-HDMI converter. Is there a better setup nowadays?

  • That's a really good point. Sometimes the fun you can have with the game's "multi player" community isn't in the game itself.

    Baldur's Gate 3 is probably the best example I can think of. (And I don't have it, and it is really tempting for the reason you just gave.) I actually overheard two people talking about it at a coffee shop today, and three people talking about it on the train a couple weeks ago. I can't think of any other game that has been like this.

  • This also highlights a huge advantage that popular fighting games have: the constant arrival of new players. You don't want to be the only person who picked up the game that week.

    Thankfully, there are multiple really popular fighting games out right now (at least, really popular compared to how the genre was doing a few years ago), which is great.

  • For me, the only reason to jump on a game early is if it's necessary for there to be a thriving multiplayer community to enjoy the game. That's something you would miss out on by waiting for a sale. That early stage, where everyone is still figuring out how the game works and finding new strategies, can be fun. But I rarely play multiplayer games now, so I just skip that and I don't mind.

    If it's a singleplayer game, there's no reason to jump on it early -- and certainly not to enjoy it as a technical spectacle. It'll look just as good five years from now.

    I remember replaying the original Half-Life in 2008 for its ten year anniversary, and thinking, "This is still fun, but the graphics are almost distractingly outdated." But when I replayed the original Mass Effect from 2007 just a couple years ago -- which was more than ten years old then -- I thought it looked just fine.

  • That makes sense. AFAIK, at least when the consoles launched, the PS5 and Xbox X/S controllers used the exact same parts for the joysticks. Maybe one of them has changed suppliers by now, but originally they both used this: https://tech.alpsalpine.com/e/products/category/muiti-control-device/sub/01/series/rkjxv/

    It's a poor design, but they're cheap to make, especially since they are made in massive quantities because every controller is using the same part. My guess is that no one can manufacture hall effect sensors right now at the scale that Sony and Microsoft would need. Plus, Sony and Microsoft have no incentive to fix it, since it makes you buy more controllers, and it's not like they are any worse than their competitor.

    If anyone wants a controller with no drift right now, the Gulikit Kingkong controllers have hall effect sensors which won't drift. They're for Switch and (I think) work on PC, too. I don't actually have one, so I can't say for sure.

  • Microsoft's initial departure from Microsoft-brand peripherals meant it would only focus on more expensive, higher-end designs worthy of Surface branding.

    They're saying this like we didn't all just read an article about the official Xbox Toaster yesterday...

  • I remember a lot of people saying it was very good, and being surprised by that fact since it got very little promotion.

  • Sometimes it's kind of fun to scroll through the McMaster-Carr catalog, which has parts for those industrial needs. Their buttons and switches are here. I'm pretty sure the basic mechanism on those is the same as a keyboard switch, just larger.

    Some of those panel-mount switches look almost exactly like what's in my arcade stick, and are probably intended for things like elevator buttons.

    edit: That link is being weird and sometimes not loading. Try searching for "switches" in their search box, then clicking "manual switches" to see what I was trying to link to.

  • Yeah, this is perfectly consistent with the idea that people don't want to read AI generated news at all.

    The title of the paper they are referencing is Or they could just not use it?: The paradox of AI disclosure for audience trust in news. So the source material definitely acknowledges that. And that is a great title, haha.

  • Eight Points is the George Santos of game studios.

  • I think the next best thing we could get would be Sega releasing a Dreamcast Mini, which apparently they thought about, but scrapped.

  • I'm kind of surprised that they didn't pull the plug as soon as they saw what happened with Avengers. That game did not make money. So even greedy assholes had a reason to change direction on this one.

    The concept of Brainiac taking over the Justice League, including Superman so the Suicide Squad has to be called-in has so much fun potential, especially with how Rocksteady handled the Arkham series.

    Definitely! That's what makes this live service game so confusing. Rocksteady knows how to make a great game with a great setting, and those have made a bunch of money. But instead, someone saw what happened with Avengers and thought, "second time's the charm?"

  • I am posting this purely so that I can say that I called it:

    No, it won't. This game will be very unpopular and they will abandon support for it quickly.

  • I loved all of the Sega-related Easter eggs in the Shenmue games, it made them the perfect sendoff for Sega's hardware.

  • I liked the music from Morrowind so much, I found the audio files in the game's install folder, burned them to a CD, and printed out my own cover art to make a soundtrack album. I was 11 years old; I probably still have it in a box somewhere, haha.

  • The Ghost Recon theme has been stuck in my head off and on ever since it came out. https://www.youtube.com/watch?v=NwLIHqkqHcw

    I didn't even play the game that much -- I think I beat it once, played the multiplayer a little, and moved on. But the music is catchy.

  • I never played the classic "Quest" games that Sierra made, but they published a bunch of really good ones from other developers, too.

    I remember their logo coming up before each of the Half-Life, SWAT, Tribes, and F.E.A.R. games. I was always like, "dang, someone there knows how to pick 'em."

  • Same, and that is still the way a d-pad should feel IMO.

  • I always thought it would have been cool if Pokemon were only found in environments that were "realistic" to that type. Like, if you had to go to a river to find water Pokemon, or if Geodude was only in the mountains. Seems like they didn't do that, though.